Rust Server TrendsSeismic network · station log
Recording Stations11,615 Players40,974 Active2,914 Wipes · 3 h146 48 h

Station EU-8085 · recording

AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]

Online EU 51.195.88.143:20560 checked 9m ago

moddedoxide
Connect
Players now
0/ 200
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 3
Rank
#8,085
top 36% · #2102 in EU
Last wipe
18d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station EU-8085 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 200 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Thu 11:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123407:0016:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020007:0016:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 36% of all ranked servers, top 72% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
8.7 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 11 Oct, 08:33 UTC18d ago M0.0rising 1 – running 0
Fri 2 Oct, 15:29 UTC27d ago M0.0rising 1 held half 8.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
285/ 300
R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 223 on average
125/ 400
RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 87 on average
8/ 400
R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 38 on average
13/ 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average
20/ 50
A-42 - Helicopter / Minicopter Training EU · groups of 200+ · 3 on average
0/ 42
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?

AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] runs a procedural map of size 4,000 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.

Which settings and rules apply on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?

No gather rate appears in the name of AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]. Groups hold up to 8 players, which is the default for the game. It plays in minigames & battle royale mode, battle royale, arenas, parkour and Bedwars. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?

A reading taken now shows 0 players on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK], which has 200 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 3. The busiest point in the last 48 hours came at 10:00 UTC, averaging 1 players.

How does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] rank against other Rust servers?

The last seven days of player hours place AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] at #8,085, in the top 36% of all ranked servers and #2,102 in Europe.

Server facts

How reliably does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] stay online?

Right now, you can reach AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]. The uptime it reports puts its last restart about 22 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] perform under load?

Across the last 48 hours it averaged 140 server fps, with a floor of 113. At its highest, it carried 25,942 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,269 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] hosted?

In Europe AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] lists itself, with the tag EU. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 51.195.88.143:20560 is the address it uses.

Which Rust version is AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] running?

Rust network protocol 2635 and build 168909 on Linux is what AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] wipe, and on which days?

The rhythm of AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 18 days 21 hours.

Tags

What do the server tags on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] mean?

These are the tags AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp200 (Max players): 200 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): You get loot handed to you to practise aim and PvP; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): Europe is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] appear?

These Rust Server Trends lists include AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]: EU Rust servers, Modded Rust servers, tracked live and Rust aim training servers, live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.

Who is behind AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?

Both AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] and 9 other servers we track publish a alkad.online hostname, so the same operator most likely runs them.

Connecting

What steps get you onto AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?

You can connect by pressing F1 in Rust and typing client.connect 51.195.88.143:20560 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^e,^d,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp200
Max players 200 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^d
Combat training You get loot handed to you to practise aim and PvP.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EU
Europe Europe is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.