Station XX-15133 · no signal
VeryGames.com Rust Server test
Offline 51.195.113.189:28084 checked 13d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,133
- top 70%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on VeryGames.com Rust Server test?
VeryGames.com Rust Server test runs a procedural map of size 4,000 with seed 1489761254, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on VeryGames.com Rust Server test?
The name of VeryGames.com Rust Server test gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no combat against other players. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on VeryGames.com Rust Server test right now?
A reading taken now finds VeryGames.com Rust Server test offline; the most recent activity was 13 days 16 hours ago.
How does VeryGames.com Rust Server test rank against other Rust servers?
On player hours for the past week, VeryGames.com Rust Server test sits at #15,133, which puts it inside the top 70% of every ranked server.
Server facts
How reliably does VeryGames.com Rust Server test stay online?
No contact with VeryGames.com Rust Server test right now, and the last recorded contact was 13 days 16 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 14 October 2026.
Which region does VeryGames.com Rust Server test run from?
Nothing about a region comes from VeryGames.com Rust Server test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 51.195.113.189:28084 is the address it uses.
Which Rust version is VeryGames.com Rust Server test running?
VeryGames.com Rust Server test is running Rust network protocol 2634 and build 167781 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does VeryGames.com Rust Server test wipe, and on which days?
On record so far are too few of VeryGames.com Rust Server test's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 15 days 6 hours.
Tags
What do the server tags on VeryGames.com Rust Server test mean?
The game's server browser reads the tags VeryGames.com Rust Server test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^p (PvE): The danger comes from the world, not from other players. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does VeryGames.com Rust Server test appear?
You will find VeryGames.com Rust Server test on the following Rust Server Trends lists: Rust community servers without the side modes and Rust PvE servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Connecting
What steps get you onto VeryGames.com Rust Server test?
You can connect by pressing F1 in Rust and typing client.connect 51.195.113.189:28084 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.