Rust Server TrendsSeismic network · station log
Recording Stations11,691 Players35,842 Active2,916 Wipes · 3 h97 48 h

Station NA-14328 · recording

Hazard's Island | Biweekly

Online NA 50.99.7.47:28025 checked 10m ago

biweekly wipes vanillaoxidepremium
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,328
top 64% · #1455 in NA
Last wipe
13d ago
biweekly schedule
Next wipe
15h
Thu 29 Oct, 18:11 UTC
Seismic record · station NA-14328 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123404:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 64% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:11 UTC, in 15h. Its biweekly schedule tag · low confidence

usual gap
7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
0players, last three wipes

Coming wipes

  1. 15hThu 29 Oct, 18:11 UTC
  2. 7d 15hThu 5 Nov, 19:00 UTCFW
  3. 14d 15hThu 12 Nov, 18:11 UTC
  4. 28d 15hThu 26 Nov, 18:11 UTC
  5. 35d 15hThu 3 Dec, 19:00 UTCFW
  6. 42d 15hThu 10 Dec, 18:11 UTC

The first 48 hours of its last wipes

Thu 15 OctSun 11 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 18:11 UTC13d ago M0.0steady 0 – running 0
Sun 11 Oct, 00:45 UTC18d ago M0.0steady 0 – 4.7 days 0
Thu 1 Oct, 18:00 UTC FW27d ago M0.0steady 0 – 9.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustopia.gg - US Medium NA · groups of 12+ · biweekly · 95 on average
33/ 200
Rusty Moose |US Biweekly| NA · groups of 12+ · biweekly · 64 on average
51/ 200
Gringers Solo Only | Noob Friendly Oct 22 NA · groups of 8+ · biweekly · 41 on average
46/ 100
Rustoria.co - US Medium Premium NA · groups of 12+ · biweekly · 39 on average
21/ 200
Reddit.com/r/PlayRust - US Biweekly NA · groups of 12+ · biweekly · 27 on average
13/ 200
Rustafied.com - US Medium - Large NA · groups of 16+ · biweekly · 25 on average
6/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Hazard's Island | Biweekly?

Hazard's Island | Biweekly runs a procedural map of size 3,800 with seed 1151947884, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Hazard's Island | Biweekly?

The name of Hazard's Island | Biweekly gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The plugins run on Oxide. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. Rust's premium status is required to join. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Hazard's Island | Biweekly right now?

At this moment, Hazard's Island | Biweekly records 0 players across 50 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does Hazard's Island | Biweekly rank against other Rust servers?

The last seven days of player hours place Hazard's Island | Biweekly at #14,328, in the top 64% of all ranked servers and #1,455 in North America.

Operator and location

How reliably does Hazard's Island | Biweekly stay online?

As recorded now, Hazard's Island | Biweekly is running. Going by the uptime figure it reports, it restarted about 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 30 September 2026 is when Rust Server Trends first recorded it.

How well does Hazard's Island | Biweekly perform under load?

The 48-hour average is 60 server fps; 59 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 80,498. Memory use peaked at 2,259 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Hazard's Island | Biweekly hosted?

With its NA tag, Hazard's Island | Biweekly lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 50.99.7.47:28025.

What build of Rust does Hazard's Island | Biweekly use?

Hazard's Island | Biweekly is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Hazard's Island | Biweekly?

0 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.

On what timetable does Hazard's Island | Biweekly run its wipes?

The prediction is taken from its tag, since Hazard's Island | Biweekly has too few wipes on record to confirm the schedule. Thursday 29 October at 18:11 UTC is when its next wipe is due. 13 days 8 hours is how long the current world has been running. Its tags state that it wipes every two weeks.

Server tags

What do the server tags on Hazard's Island | Biweekly mean?

These are the tags Hazard's Island | Biweekly publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^b (Biweekly): A wipe comes every second week; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): Oxide (uMod) is the plugin framework running here; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Hazard's Island | Biweekly appear?

The Rust Server Trends lists that take in Hazard's Island | Biweekly are: Rust community servers without the side modes, North America Rust servers and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Connecting

How do you connect to Hazard's Island | Biweekly?

You can connect by pressing F1 in Rust and typing client.connect 50.99.7.47:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. Rust's premium status is required to join. You can find its website at https://canadiangameforces.com.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,^v,NA,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players 50 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^q
Premium Rust's premium status is required to join.
^o
Oxide Oxide (uMod) is the plugin framework running here.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.