Station NA-14328 · recording
Hazard's Island | Biweekly
Online NA 50.99.7.47:28025 checked 10m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #14,328
- top 64% · #1455 in NA
- Last wipe
- 13d ago
- biweekly schedule
- Next wipe
- 15h
- Thu 29 Oct, 18:11 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:11 UTC, in 15h. Its biweekly schedule tag · low confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 15hThu 29 Oct, 18:11 UTC
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 14d 15hThu 12 Nov, 18:11 UTC
- 28d 15hThu 26 Nov, 18:11 UTC
- 35d 15hThu 3 Dec, 19:00 UTCFW
- 42d 15hThu 10 Dec, 18:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 18:11 UTC13d ago | M0.0■steady | 0 | – | running | 0 | |
| Sun 11 Oct, 00:45 UTC18d ago | M0.0■steady | 0 | – | 4.7 days | 0 | |
| Thu 1 Oct, 18:00 UTC FW27d ago | M0.0■steady | 0 | – | 9.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Hazard's Island | Biweekly?
Hazard's Island | Biweekly runs a procedural map of size 3,800 with seed 1151947884, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Hazard's Island | Biweekly?
The name of Hazard's Island | Biweekly gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The plugins run on Oxide. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. Rust's premium status is required to join. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on Hazard's Island | Biweekly right now?
At this moment, Hazard's Island | Biweekly records 0 players across 50 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does Hazard's Island | Biweekly rank against other Rust servers?
The last seven days of player hours place Hazard's Island | Biweekly at #14,328, in the top 64% of all ranked servers and #1,455 in North America.
Operator and location
How reliably does Hazard's Island | Biweekly stay online?
As recorded now, Hazard's Island | Biweekly is running. Going by the uptime figure it reports, it restarted about 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 30 September 2026 is when Rust Server Trends first recorded it.
How well does Hazard's Island | Biweekly perform under load?
The 48-hour average is 60 server fps; 59 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 80,498. Memory use peaked at 2,259 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Hazard's Island | Biweekly hosted?
With its NA tag, Hazard's Island | Biweekly lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 50.99.7.47:28025.
What build of Rust does Hazard's Island | Biweekly use?
Hazard's Island | Biweekly is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Hazard's Island | Biweekly?
0 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.
On what timetable does Hazard's Island | Biweekly run its wipes?
The prediction is taken from its tag, since Hazard's Island | Biweekly has too few wipes on record to confirm the schedule. Thursday 29 October at 18:11 UTC is when its next wipe is due. 13 days 8 hours is how long the current world has been running. Its tags state that it wipes every two weeks.
Server tags
What do the server tags on Hazard's Island | Biweekly mean?
These are the tags Hazard's Island | Biweekly publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^b (Biweekly): A wipe comes every second week; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): Oxide (uMod) is the plugin framework running here; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Hazard's Island | Biweekly appear?
The Rust Server Trends lists that take in Hazard's Island | Biweekly are: Rust community servers without the side modes, North America Rust servers and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Connecting
How do you connect to Hazard's Island | Biweekly?
You can connect by pressing F1 in Rust and typing client.connect 50.99.7.47:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. Rust's premium status is required to join. You can find its website at https://canadiangameforces.com.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
