Station XX-10226 · no signal
Rust Build Server
Offline 50.92.38.148:28015 checked 3d ago
- Players now
- 1/ 1
- 100% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #10,226
- top 46%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.4 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 17 Oct, 19:48 UTC11d ago | M0.0■steady | 1 | – | running | 1 | |
| Sat 17 Oct, 06:11 UTC12d ago | M0.0■steady | 1 | – | 0.6 days | 1 | |
| Thu 15 Oct, 01:33 UTC14d ago | M0.0▲rising | 1 | – | – | 2.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on Rust Build Server?
You will find no gather rate in the name of Rust Build Server. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Rust Build Server?
A reading taken now finds Rust Build Server offline; the most recent activity was 3 days 10 hours ago. The seven-day average is 1 players, with a peak of 1.
How does Rust Build Server rank against other Rust servers?
On player hours for the past week, Rust Build Server sits at #10,226, which puts it inside the top 46% of every ranked server.
Operator and location
How reliably does Rust Build Server stay online?
No contact with Rust Build Server right now, and the last recorded contact was 3 days 10 hours ago. It was up 2% of the time across the last 7 full days: 4 of 168 hours. 14 October 2026 is when Rust Server Trends first recorded it.
Where in the world is Rust Build Server hosted?
No region is published by Rust Build Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 50.92.38.148:28015 is the address it uses.
What build of Rust does Rust Build Server use?
Rust network protocol 2635 and build 168909 on Windows is what Rust Build Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Rust Build Server?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does Rust Build Server run its wipes?
There is no next wipe to predict at Rust Build Server, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 11 days 14 hours.
Server tags
What do the server tags on Rust Build Server mean?
The game's server browser reads the tags Rust Build Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rust Build Server appear?
You will find Rust Build Server on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust build and creative servers, live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto Rust Build Server?
You can connect by pressing F1 in Rust and typing client.connect 50.92.38.148:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.