Rust Server TrendsSeismic network · station log
Recording Stations11,889 Players101,018 Active3,946 Wipes · 3 h400 48 h

Station XX-3282 · recording

US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch

Online 50.20.127.247:28015 checked 11m ago

moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 2
Rank
#3,282
top 15%
No wipes
resets
5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-3282 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Wed 08:00 UTC
Peak · 48 h
1most players in any hour
Events picked
3wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 17:07 UTC14m ago – – – – – 1
Thu 29 Oct, 16:13 UTC1h ago – – – – – 0
Thu 29 Oct, 15:57 UTC1h ago – – – – – 0
Thu 29 Oct, 15:22 UTC1h ago – – – – – 1
Thu 22 Oct, 22:02 UTC6d ago M0.0steady 1 – – 1
Wed 21 Oct, 10:45 UTC8d ago M0.0steady 1 – 1.5 days 1
Tue 20 Oct, 04:13 UTC9d ago M0.0rising 1 – 1.3 days 0
Tue 6 Oct, 00:50 UTC23d ago M0.3rising 2 held half 14.1 days 0
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis NA · groups of 8+ · 382 on average
355/ 300
AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis OC · groups of 8+ · 54 on average
7/ 50
EU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis EU · groups of 29+ · monthly · 1,308 on average
1920/ 3200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch uses a procedural map, which the game generates.

Which settings and rules apply on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

The name of US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is off: VAC, from Valve.

Population

What is the current population on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

0 of the 100 slots on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch are filled right now. Across seven days this server recorded an average of 1 players and a peak of 2. The last 48 hours show their highest activity at 18:00 UTC, averaging 1 players.

How does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch rank against other Rust servers?

The last seven days of player hours place US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch at #3,282, in the top 15% of all ranked servers.

Server facts

How reliably does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch stay online?

As recorded now, US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch is running. Of the 168 hours in the last 7 full days, it was up for 153, or 91% of the time. 6 October 2026 is when Rust Server Trends first recorded it.

Where in the world is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch hosted?

Its name points to North America, but US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 50.20.127.247:28015 is the address it uses.

Which Rust version is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch running?

US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch wipe, and on which days?

No wipe schedule is kept by US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch, which makes a new world every few hours. None of those resets counts as a wipe.

Server tags

What do the server tags on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch mean?

The game's server browser reads the tags US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch publishes: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch appear?

The Rust Server Trends lists that take in US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch are: Modded Rust servers, tracked live, Rust aim training servers, live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to join

How do you connect to US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

Enter client.connect 50.20.127.247:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players Slots: 100.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.