Rust Server TrendsSeismic network · station log
Recording Stations11,878 Players98,796 Active3,935 Wipes · 3 h404 48 h

Station OC-330 · recording

AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis

Online OC 51.161.219.251:28010 checked 11m ago

moddedcarbon
Connect
Players now
12/ 50
24% full
Motion · 24 h
M1.4falling
−26 players on the day
7-day average
54
peak 220
Rank
#330
top 1% · #8 in OC
No wipes
resets
7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station OC-330 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
12of 50 slots
Motion · 24 h
M1.4falling−26 players
Sharpest hour
+58into Thu 03:00 UTC
Peak · 48 h
183most players in any hour
Events picked
2wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
05010015020017:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 1% of all ranked servers, top 4% in OC. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 22:01 UTC18h ago – – – – – 10
Tue 27 Oct, 22:01 UTC1d ago – – – – – 2
Mon 26 Oct, 22:01 UTC2d ago – – – – – 1
Sun 25 Oct, 22:01 UTC3d ago – – – – – 4
Sat 24 Oct, 22:01 UTC4d ago – – – – – 9
Fri 23 Oct, 22:01 UTC5d ago – – – – – 4
Thu 22 Oct, 22:01 UTC6d ago – – – – – 8
Wed 21 Oct, 22:01 UTC7d ago – – – – – 4
Tue 20 Oct, 22:01 UTC8d ago – – – – – 2
Mon 19 Oct, 22:01 UTC9d ago – – – – – 6
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
EU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis EU · groups of 29+ · monthly · 1,306 on average
3214/ 3200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

The procedural map on AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis is size 6,000 with seed 1337, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.

Which settings and rules apply on AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

No gather rate appears in the name of AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis. At the game's default, groups can have up to 8 players. It plays in combat training mode, training in aim and PvP, loot supplied. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

At this moment, AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis records 12 players across 50 slots. The seven-day average is 54 players, with a peak of 220. Averaged over the last 48 hours, the busiest hour was 08:00 UTC at 151 players.

How does AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis rank against other Rust servers?

For player hours across the last seven days, AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis takes #330 overall and #8 in Oceania, inside the top 1% of all ranked servers.

Server details

How reliably does AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis stay online?

Right now, you can reach AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis. Going by the uptime figure it reports, it restarted about 17 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Does AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis hold a steady tick rate?

The 48-hour average is 30 server fps; 30 is the lowest observed. The world held up to 7,721 entities at its peak, buildings and deployables included. Its highest memory use was 3,476 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis run from?

In Oceania AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis lists itself, with the tag OC. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 51.161.219.251:28010.

Which Rust version is AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis running?

Rust network protocol 2635 and build 168909 on Linux is what AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis run its wipes?

No wipe schedule is kept by AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis, which makes a new world every few hours. None of those resets counts as a wipe.

Lists and tags

What do the server tags on AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis mean?

These are the tags AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^d (Combat training): You get loot handed to you to practise aim and PvP; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; OC (Oceania): The server browser files it under Oceania. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis appear?

These Rust Server Trends lists include AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis: Oceania Rust servers, live, Modded Rust servers, tracked live and Rust aim training servers, live. On the server list, the filters it matches are: Region: Oceania; Type: Modded; Server tag: Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 50+ on average.

Who is behind AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

Both AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis and 2 other servers we track publish a hellis.gg hostname, so the same operator most likely runs them.

Connecting

How do you connect to AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

Enter client.connect 51.161.219.251:28010 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://discord.com/invite/chQQmVKGCu.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^d,OC,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Gameplay

^d
Combat training You get loot handed to you to practise aim and PvP.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Region

OC
Oceania The server browser files it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.