Rust Server TrendsSeismic network · station log
Recording Stations11,652 Players42,587 Active2,887 Wipes · 3 h102 48 h

Station XX-13597 · no signal

GatorLand

Offline 50.115.8.14:25347 checked 19d ago

teams off hardcore
Connect
Players now
1/ 40
2% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,597
top 62%
Last wipe
21d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-13597 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 40 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
8.4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
50%else halves by day 2

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctMon 21 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 8 Oct, 18:34 UTC21d ago M0.3rising 2 – running 0
Thu 1 Oct, 18:45 UTC FW28d ago M0.3rising 2 held half 7 days 0
Mon 21 Sep, 23:48 UTC38d ago M0.5rising 3 halved by day 2 9.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Reddit.com/r/PlayRust - EU Hardcore EU · no group limit · 10 on average
2/ 200
[EU] Facepunch Hardcore 1 EU · no group limit · monthly · 7 on average
2/ 400
Rusticated.com - EU Hardcore Trio | Thursday Wipes EU · no group limit · weekly · 4 on average
1/ 150
Rustopia.gg - US Hardcore Trio NA · no group limit · weekly · 4 on average
6/ 75
[US East] Facepunch Hardcore 1 NA · no group limit · monthly · 4 on average
2/ 400
Rustafied.com - AU Hardcore OC · no group limit · weekly · 4 on average
3/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on GatorLand?

The procedural map on GatorLand is size 4,011, generated by the game.

Which settings and rules apply on GatorLand?

The name of GatorLand gives no gather rate. The group limit is not published. hardcore is the game mode, Facepunch's most punishing mode. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on GatorLand?

A reading taken now finds GatorLand offline; the most recent activity was 19 days 20 hours ago.

How does GatorLand rank against other Rust servers?

Over the last seven days, GatorLand recorded enough player hours to reach #13,597 worldwide, placing it in the top 62% of all ranked servers.

Server details

How reliably does GatorLand stay online?

As recorded now, GatorLand is not reachable, the last contact having been 19 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is GatorLand hosted?

A region is not published by GatorLand. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 50.115.8.14:25347.

What build of Rust does GatorLand use?

GatorLand is running Rust network protocol 2634 and build 167231 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on GatorLand?

On average, the busiest point of its recent wipes drew 2 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.

On what timetable does GatorLand run its wipes?

There is no next wipe to predict at GatorLand, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 21 days 9 hours.

Tags

What do the server tags on GatorLand mean?

Tags published by GatorLand and read by the game's server browser include gmhardcore (Game mode): The game mode is hardcore, a harsher ruleset; mp40 (Max players): The server has 40 slots; ts0 (Group limit): You can't form teams here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does GatorLand appear?

The Rust Server Trends lists that take in GatorLand are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

How to join

What steps get you onto GatorLand?

You can connect by pressing F1 in Rust and typing client.connect 50.115.8.14:25347 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmhardcore,cs167231,ts0

Game

gmhardcore
Game mode The game mode is hardcore, a harsher ruleset.
mp40
Max players The server has 40 slots.
ts0
Group limit You can't form teams here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167231
Build The game build is 167231.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.