Station XX-15290 · recording
Callistio's Rust Server
Online 5.83.165.49:10800 checked 12m ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,290
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #614 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 16:42 UTC27d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Callistio's Rust Server?
Generated by the game, the map on Callistio's Rust Server is procedural, size 3,250 with seed 698498. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Callistio's Rust Server?
You will find no gather rate in the name of Callistio's Rust Server. 4 players is the most a group can hold (quad). It plays in softcore mode, A gentler Facepunch mode: part of your loot stays with you. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched off.
Live population
How many players are recorded on Callistio's Rust Server right now?
At this moment, Callistio's Rust Server records 0 players across 20 slots. Averaged across the last seven days, the population was 0 players.
How does Callistio's Rust Server rank against other Rust servers?
Over the last seven days, Callistio's Rust Server recorded enough player hours to reach #15,290 worldwide, placing it in the top 69% of all ranked servers. The ranking for quad puts it at #614.
Server details
How reliably does Callistio's Rust Server stay online?
As recorded now, Callistio's Rust Server is running. The uptime it reports puts its last restart about 22 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 26 September 2026 it was recorded for the first time by Rust Server Trends.
How well does Callistio's Rust Server perform under load?
Its average server fps over the last 48 hours was 10, and it never dropped below 10. At its highest, it carried 55,016 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,019 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Callistio's Rust Server run from?
No region is published by Callistio's Rust Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 5.83.165.49:10800.
Which Rust version is Callistio's Rust Server running?
Rust network protocol 2635 and build 168909 on Windows is what Callistio's Rust Server runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Callistio's Rust Server?
On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 3 hours after the wipe.
On what timetable does Callistio's Rust Server run its wipes?
The rhythm of Callistio's Rust Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 27 days 6 hours.
Tags
What do the server tags on Callistio's Rust Server mean?
The game's server browser reads the tags Callistio's Rust Server publishes: gmsoftcore (Game mode): The game mode is softcore, an easier ruleset; mp20 (Max players): Slots: 20; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Callistio's Rust Server appear?
These Rust Server Trends lists include Callistio's Rust Server: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Connecting
How do you connect to Callistio's Rust Server?
To join, enter client.connect 5.83.165.49:10800 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
