Rust Server TrendsSeismic network · station log
Recording Stations11,693 Players37,607 Active2,934 Wipes · 3 h91 48 h

Station EU-15383 · no signal

[EU/DE] RustVibes | Build. Loot. Vibe.

Offline EU 5.28.77.134:28015 checked 8d ago

monthly wipes moddedoxidepve
Connect
Players now
0/ 1
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,383
top 70% · #2581 in EU
Last wipe
23d ago
monthly schedule
Next wipe
7d 16h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EU-15383 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct5 Oct9 Oct13 Oct23 Oct27 Oct

Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

usual gap
2.2 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

Coming wipes

  1. 7d 16hThu 5 Nov, 19:00 UTCFW
  2. 35d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 5 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 5 Oct, 14:44 UTC23d ago M0.0steady 1 – running 1
Fri 2 Oct, 18:59 UTC26d ago M0.0rising 1 held half 2.8 days 0
Thu 1 Oct, 04:45 UTC27d ago M0.0rising 1 – 1.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
CZ/EU Farming Industry PVE EU · groups of 8+ · monthly · 4 on average
0/ 50
BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average
1/ 200
Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] EU · groups of 10+ · monthly · 2 on average
0/ 100
Хомка RU PvE EU · groups of 8+ · monthly · 1 on average
2/ 100
BroinRust [PVE MOD EU/EA] EU · groups of 10+ · biweekly · 3 on average
2/ 200
PIGLAND V7 NOWIPE/PVE/KIT Хрюшки EU · groups of 8+ · 2 on average
1/ 20
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on [EU/DE] RustVibes | Build. Loot. Vibe.?

The name of [EU/DE] RustVibes | Build. Loot. Vibe. gives no gather rate. At the game's default, groups can have up to 8 players. pve is the game mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on [EU/DE] RustVibes | Build. Loot. Vibe.?

A reading taken now finds [EU/DE] RustVibes | Build. Loot. Vibe. offline; the most recent activity was 8 days 7 hours ago.

How does [EU/DE] RustVibes | Build. Loot. Vibe. rank against other Rust servers?

The last seven days of player hours place [EU/DE] RustVibes | Build. Loot. Vibe. at #15,383, in the top 70% of all ranked servers and #2,581 in Europe.

Server facts

How reliably does [EU/DE] RustVibes | Build. Loot. Vibe. stay online?

As recorded now, [EU/DE] RustVibes | Build. Loot. Vibe. is not reachable, the last contact having been 8 days 7 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 1 October 2026.

Where in the world is [EU/DE] RustVibes | Build. Loot. Vibe. hosted?

The EU tag is how [EU/DE] RustVibes | Build. Loot. Vibe. lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 5.28.77.134:28015 is the address it uses.

What build of Rust does [EU/DE] RustVibes | Build. Loot. Vibe. use?

[EU/DE] RustVibes | Build. Loot. Vibe. is running Rust network protocol 2634 and build 166586 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on [EU/DE] RustVibes | Build. Loot. Vibe.?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 100% of its recent wipes.

On what timetable does [EU/DE] RustVibes | Build. Loot. Vibe. run its wipes?

At the force wipe each month [EU/DE] RustVibes | Build. Loot. Vibe. wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 23 days 11 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.

Tags

What do the server tags on [EU/DE] RustVibes | Build. Loot. Vibe. mean?

These are the tags [EU/DE] RustVibes | Build. Loot. Vibe. publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [EU/DE] RustVibes | Build. Loot. Vibe. appear?

The Rust Server Trends lists that take in [EU/DE] RustVibes | Build. Loot. Vibe. are: EU Rust servers, Modded Rust servers, tracked live, Rust build and creative servers, live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

How do you connect to [EU/DE] RustVibes | Build. Loot. Vibe.?

Enter client.connect 5.28.77.134:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,^m,EU,^p,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp1
Max players The server has 1 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166586
Build The game build is 166586.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.