Station XX-13444 · no signal
Rust 240 Sandbox Server [Oxide]
Offline 5.231.105.181:28015 checked 16d ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,444
- top 61%
- Last wipe
- 18d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rust 240 Sandbox Server [Oxide]?
The map on Rust 240 Sandbox Server [Oxide] is procedural, produced by the game.
Which settings and rules apply on Rust 240 Sandbox Server [Oxide]?
No gather rate appears in the name of Rust 240 Sandbox Server [Oxide]. The group limit is not published. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. VAC, Valve's anti-cheat, is switched off.
Player counts
How many players are recorded on Rust 240 Sandbox Server [Oxide] right now?
No players are recorded on Rust 240 Sandbox Server [Oxide] at this moment; it is offline, and the last sighting was 16 days 19 hours ago.
How does Rust 240 Sandbox Server [Oxide] rank against other Rust servers?
The last seven days of player hours place Rust 240 Sandbox Server [Oxide] at #13,444, in the top 61% of all ranked servers.
Operator and location
How reliably does Rust 240 Sandbox Server [Oxide] stay online?
As recorded now, Rust 240 Sandbox Server [Oxide] is not reachable, the last contact having been 16 days 19 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 12 October 2026.
Which region does Rust 240 Sandbox Server [Oxide] run from?
No region is published by Rust 240 Sandbox Server [Oxide]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 5.231.105.181:28015 is the address it uses.
What build of Rust does Rust 240 Sandbox Server [Oxide] use?
Rust network protocol 2283 on Windows is what Rust 240 Sandbox Server [Oxide] runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does Rust 240 Sandbox Server [Oxide] wipe, and on which days?
Too few wipes of Rust 240 Sandbox Server [Oxide] are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 18 days 3 hours.
Lists and tags
What do the server tags on Rust 240 Sandbox Server [Oxide] mean?
These are the tags Rust 240 Sandbox Server [Oxide] publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; v2283 (Protocol): Game protocol 2283: to join, your game must match this version; ptrak (Networking): Network layer: RakNet, the standard for Rust; oxide (Oxide): A plugin framework, Oxide (uMod), runs here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; h7f21ffee (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Rust 240 Sandbox Server [Oxide] appear?
You will find Rust 240 Sandbox Server [Oxide] on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust build and creative servers, live. These filters bring it up on the server list: Type: Modded.
How to join
How do you connect to Rust 240 Sandbox Server [Oxide]?
Enter client.connect 5.231.105.181:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.