Rust Server TrendsSeismic network · station log
Recording Stations11,736 Players50,841 Active3,279 Wipes · 3 h115 48 h

Station XX-13444 · no signal

Rust 240 Sandbox Server [Oxide]

Offline 5.231.105.181:28015 checked 16d ago

modded
Connect
Players now
1/ 50
2% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,444
top 61%
Last wipe
18d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13444 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
151/ 999
189/ 999
43/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average
24/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Rust 240 Sandbox Server [Oxide]?

The map on Rust 240 Sandbox Server [Oxide] is procedural, produced by the game.

Which settings and rules apply on Rust 240 Sandbox Server [Oxide]?

No gather rate appears in the name of Rust 240 Sandbox Server [Oxide]. The group limit is not published. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. VAC, Valve's anti-cheat, is switched off.

Player counts

How many players are recorded on Rust 240 Sandbox Server [Oxide] right now?

No players are recorded on Rust 240 Sandbox Server [Oxide] at this moment; it is offline, and the last sighting was 16 days 19 hours ago.

How does Rust 240 Sandbox Server [Oxide] rank against other Rust servers?

The last seven days of player hours place Rust 240 Sandbox Server [Oxide] at #13,444, in the top 61% of all ranked servers.

Operator and location

How reliably does Rust 240 Sandbox Server [Oxide] stay online?

As recorded now, Rust 240 Sandbox Server [Oxide] is not reachable, the last contact having been 16 days 19 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 12 October 2026.

Which region does Rust 240 Sandbox Server [Oxide] run from?

No region is published by Rust 240 Sandbox Server [Oxide]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 5.231.105.181:28015 is the address it uses.

What build of Rust does Rust 240 Sandbox Server [Oxide] use?

Rust network protocol 2283 on Windows is what Rust 240 Sandbox Server [Oxide] runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does Rust 240 Sandbox Server [Oxide] wipe, and on which days?

Too few wipes of Rust 240 Sandbox Server [Oxide] are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 18 days 3 hours.

Lists and tags

What do the server tags on Rust 240 Sandbox Server [Oxide] mean?

These are the tags Rust 240 Sandbox Server [Oxide] publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; v2283 (Protocol): Game protocol 2283: to join, your game must match this version; ptrak (Networking): Network layer: RakNet, the standard for Rust; oxide (Oxide): A plugin framework, Oxide (uMod), runs here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; h7f21ffee (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rust 240 Sandbox Server [Oxide] appear?

You will find Rust 240 Sandbox Server [Oxide] on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust build and creative servers, live. These filters bring it up on the server list: Type: Modded.

How to join

How do you connect to Rust 240 Sandbox Server [Oxide]?

Enter client.connect 5.231.105.181:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,v2283,h7f21ffee,stok,gmrust,oxide,modded

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players The server has 50 slots.
v2283
Protocol Game protocol 2283: to join, your game must match this version.
ptrak
Networking Network layer: RakNet, the standard for Rust.

Mods and access

oxide
Oxide A plugin framework, Oxide (uMod), runs here.
modded
Modded The game is changed by plugins or settings, placing it under Modded.

Other

h7f21ffee
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.
stok
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.