Rust Server TrendsSeismic network · station log
Recording Stations11,650 Players32,278 Active2,796 Wipes · 3 h79 48 h

Station XX-15230 · no signal

TESTTTTT

Offline 5.182.207.231:11003 checked 14d ago

biweekly wipes pvehardcore
Connect
Players now
0/ ?
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,230
top 70%
Last wipe
14d ago
biweekly schedule
Next wipe
7d 14h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15230 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of ? slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on TESTTTTT?

A procedural map runs on TESTTTTT, generated by the game.

Which settings and rules apply on TESTTTTT?

The name of TESTTTTT gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in hardcore mode, Facepunch's most punishing mode. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on TESTTTTT right now?

No players are recorded on TESTTTTT at this moment; it is offline, and the last sighting was 14 days 8 hours ago.

How does TESTTTTT rank against other Rust servers?

On player hours for the past week, TESTTTTT sits at #15,230, which puts it inside the top 70% of every ranked server.

Server facts

How reliably does TESTTTTT stay online?

As recorded now, TESTTTTT is not reachable, the last contact having been 14 days 8 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 14 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is TESTTTTT hosted?

No region is published by TESTTTTT. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 5.182.207.231:11003.

What build of Rust does TESTTTTT use?

On Windows, TESTTTTT runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

On what timetable does TESTTTTT run its wipes?

From the force wipe the next wipe of TESTTTTT is estimated. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 14 days 8 hours. In its tags it sets out a wipe schedule of every two weeks.

Server tags

What do the server tags on TESTTTTT mean?

The game's server browser reads the tags TESTTTTT publishes: gmrust (Game mode): You'll find standard Rust survival here; mp0 (Max players): Slots: 0; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^b (Biweekly): It wipes once a fortnight; ^h (Hardcore): Facepunch's hardcore: survival is harsher and helpers are fewer; ^p (PvE): There's no player combat; the world provides the threat. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does TESTTTTT appear?

You will find TESTTTTT on the following Rust Server Trends lists: Rust community servers without the side modes and Rust PvE servers. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, Hardcore ^h and PvE ^p; Group limit: 5 or more; Wipe schedule: Every two weeks.

Connecting

How do you connect to TESTTTTT?

To join, enter client.connect 5.182.207.231:11003 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^b,^h,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp0
Max players Slots: 0.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^h
Hardcore Facepunch's hardcore: survival is harsher and helpers are fewer.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.