Rust Server TrendsSeismic network · station log
Recording Stations11,765 Players73,690 Active3,473 Wipes · 3 h229 48 h

Station NA-1290 · recording

|US|BunnysBoomBoomRoom|PvE|

Online NA 23.227.204.138:28265 checked 9m ago

biweekly wipes vanillaoxidepve
Connect
Players now
2/ 50
4% full
Motion · 24 h
M0.5falling
−3 players on the day
7-day average
6
peak 23
Rank
#1,290
top 6% · #189 in NA
Last wipe
14d ago
biweekly schedule
Next wipe
6d 20h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-1290 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
2of 50 slots
Motion · 24 h
M0.5falling−3 players
Sharpest hour
−6into Wed 02:00 UTC
Peak · 48 h
13most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152023:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 6% of all ranked servers, top 10% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

usual gap
28 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
20players, last three wipes
crowd held
0%else halves by day 4.5

Coming wipes

  1. 6d 20hThu 5 Nov, 19:00 UTCFW
  2. 13d 18hThu 12 Nov, 17:05 UTC
  3. 34d 20hThu 3 Dec, 19:00 UTCFW
  4. 41d 18hThu 10 Dec, 17:05 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 24, 32 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 17:05 UTC14d ago M1.4rising 24 – running 1
Thu 1 Oct, 18:21 UTC FW28d ago M1.3rising 19 halved by day 4 13.9 days 0
Thu 17 Sep, 17:10 UTC42d ago M1.2rising 18 halved by day 5 14 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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the same kind of game, then region, group limit, rate and wipes
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Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 105 on average
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Orange Dream | Cozy PvE/RP | No KOS NA · groups of 8+ · biweekly · 33 on average
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LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge No NA · groups of 12+ · biweekly · 14 on average
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ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No Los NA · groups of 12+ · biweekly · 13 on average
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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on |US|BunnysBoomBoomRoom|PvE|?

The procedural map on |US|BunnysBoomBoomRoom|PvE| is size 4,500 with seed 508605506, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on |US|BunnysBoomBoomRoom|PvE|?

The name of |US|BunnysBoomBoomRoom|PvE| gives no gather rate. Groups hold up to 8 players, which is the default for the game. In pve mode, no player-versus-player fighting. Under Community in the server browser, it runs as a community server. The plugins run on Oxide. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on |US|BunnysBoomBoomRoom|PvE| right now?

A reading taken now shows 2 players on |US|BunnysBoomBoomRoom|PvE|, which has 50 slots. Across seven days this server recorded an average of 6 players and a peak of 23. The last 48 hours show their highest activity at 00:00 UTC, averaging 12 players.

How does |US|BunnysBoomBoomRoom|PvE| rank against other Rust servers?

|US|BunnysBoomBoomRoom|PvE| is #189 in North America and #1,290 worldwide on the past week's player hours, within the top 6% of ranked servers.

Operator and location

How reliably does |US|BunnysBoomBoomRoom|PvE| stay online?

As recorded now, |US|BunnysBoomBoomRoom|PvE| is running. Its reported uptime points to a restart about 7 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does |US|BunnysBoomBoomRoom|PvE| perform under load?

Across the last 48 hours it averaged 59 server fps, with a floor of 37. The world held up to 150,053 entities at its peak, buildings and deployables included. Memory use peaked at 4,289 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is |US|BunnysBoomBoomRoom|PvE| hosted?

The NA tag is how |US|BunnysBoomBoomRoom|PvE| lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 23.227.204.138:28265.

Which Rust version is |US|BunnysBoomBoomRoom|PvE| running?

On Windows, |US|BunnysBoomBoomRoom|PvE| runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on |US|BunnysBoomBoomRoom|PvE|?

On average, the busiest point of its recent wipes drew 20 players. 32 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 4.5 in the wipes where it didn't hold.

How often does |US|BunnysBoomBoomRoom|PvE| wipe, and on which days?

every 4 weeks on Thursday at 17:05 UTC is how |US|BunnysBoomBoomRoom|PvE| wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 14 days 5 hours. Its tags state that it wipes every two weeks.

Server tags

What do the server tags on |US|BunnysBoomBoomRoom|PvE| mean?

The game's server browser reads the tags |US|BunnysBoomBoomRoom|PvE| publishes: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^b (Biweekly): A wipe comes every second week; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does |US|BunnysBoomBoomRoom|PvE| appear?

These Rust Server Trends lists include |US|BunnysBoomBoomRoom|PvE|: Rust community servers without the side modes, Rust PvE servers, North America Rust servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Connecting

What steps get you onto |US|BunnysBoomBoomRoom|PvE|?

To join, enter client.connect 23.227.204.138:28265 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://Pingperfect.com/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,^v,NA,^p,gmvanilla,cs168909,ts8,^o

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players Slots: 50.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.