Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h23 48 h

Station EA-6488 · no signal

SCPVE - TEST - RICK

Offline EA 49.84.34.129:28015 checked 7h ago

monthly wipes moddedoxidepvesoftcore
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 2
Rank
#6,488
top 29% · #403 in EA
Last wipe
3d ago
monthly schedule
Next wipe
7d 23h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EA-6488 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Tue 07:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75106:0008:0010:0012:0010:0012:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020006:0008:0010:0012:0010:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 29% of all ranked servers, top 72% in EA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

usual gap
0.8 daysbetween real wipes
wipe-day peak
2players, last three wipes

Coming wipes

  1. 7d 23hThu 5 Nov, 19:00 UTCFW
  2. 35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 25 OctSat 24 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 07:54 UTC3d ago M0.0rising 2 – running 1
Sat 24 Oct, 13:44 UTC4d ago M0.0rising 2 – 0.8 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
小淘气PVE-简单玩法-10倍爆率-经久耐玩 EA · groups of 8+ · monthly · 26 on average
26/ 100
小萌妹PVE-建家打怪-万款皮肤免费-房子无敌 EA · groups of 20+ · monthly · 21 on average
26/ 100
低调/PVE/10倍废料/养老/死亡不掉/等级/强化 EA · groups of 20+ · monthly · 16 on average
17/ 200
鲨鲨/PVE/10倍废/全新RPG模式/长久耐玩/死亡不掉 EA · groups of 20+ · monthly · 14 on average
15/ 200
『微光』PVE|原倍|事件活动|萌新养老 EA · groups of 8+ · monthly · 13 on average
11/ 100
黑鲨PVE/10倍废料/打怪升级/长久耐玩/死亡不掉 EA · groups of 20+ · monthly · 13 on average
15/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on SCPVE - TEST - RICK?

SCPVE - TEST - RICK runs a procedural map of size 4,500 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is 亚特兰大 : 行尸走肉.

Which settings and rules apply on SCPVE - TEST - RICK?

The name of SCPVE - TEST - RICK gives no gather rate. The group limit is 8 players, the game's default. It plays in softcore mode, A gentler Facepunch mode: part of your loot stays with you. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC off, Valve's anti-cheat.

Player counts

What is the current population on SCPVE - TEST - RICK?

No players are recorded on SCPVE - TEST - RICK at this moment; it is offline, and the last sighting was 7 hours ago. The seven-day average is 1 players, with a peak of 2. Averaged over the last 48 hours, the busiest hour was 07:00 UTC at 1 players.

How does SCPVE - TEST - RICK rank against other Rust servers?

SCPVE - TEST - RICK is #403 in Asia and #6,488 worldwide on the past week's player hours, within the top 29% of ranked servers.

Server details

How reliably does SCPVE - TEST - RICK stay online?

SCPVE - TEST - RICK is down at the moment; the last recorded contact was 7 hours ago. The uptime it reports puts its last restart about 2 hours ago. It was up 19% of the time across the last 6 full days: 28 of 144 hours. 21 October 2026 is when Rust Server Trends first recorded it.

How well does SCPVE - TEST - RICK perform under load?

Its average server fps over the last 48 hours was 87, and it never dropped below 74. The world held up to 142,422 entities at its peak, buildings and deployables included. Memory use peaked at 4,380 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is SCPVE - TEST - RICK hosted?

With its EA tag, SCPVE - TEST - RICK lists itself in Asia. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 49.84.34.129:28015.

What build of Rust does SCPVE - TEST - RICK use?

On Windows, SCPVE - TEST - RICK runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on SCPVE - TEST - RICK?

The recent wipes averaged a busiest count of 2 players. 27 hours into the latest wipe, the crowd reached its peak.

How often does SCPVE - TEST - RICK wipe, and on which days?

Once a month SCPVE - TEST - RICK wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 3 days 8 hours. Its tags state a monthly wipe schedule.

Lists and tags

What do the server tags on SCPVE - TEST - RICK mean?

These are the tags SCPVE - TEST - RICK publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^s (Softcore): Softcore, Facepunch's easier ruleset: you retain some inventory when you die; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EA (East Asia): In the server browser it appears under East Asia. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does SCPVE - TEST - RICK appear?

You will find SCPVE - TEST - RICK on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Who is behind SCPVE - TEST - RICK?

The same operator most likely runs SCPVE - TEST - RICK and the 2 other servers we track that also publish a rustpve.top hostname.

Join the server

How do you connect to SCPVE - TEST - RICK?

You can connect by pressing F1 in Rust and typing client.connect 49.84.34.129:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://rustimg.rustpve.top/QUN/QQ.png is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^m,^s,EA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players 10 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Difficulty

^s
Softcore Softcore, Facepunch's easier ruleset: you retain some inventory when you die.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EA
East Asia In the server browser it appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.