Rust Server TrendsSeismic network · station log
Recording Stations11,596 Players34,117 Active2,818 Wipes · 3 h66 48 h

Station XX-10542 · no signal

Rusty Tortoise

Offline 47.206.72.241:28015 checked 1d ago

monthly wipes vanilla
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#10,542
top 47%
Last wipe
24d ago
monthly schedule
Next wipe
8d 14h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-10542 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123405:0006:0007:0008:0009:0010:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304005:0006:0007:0008:0009:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence

usual gap
0.9 daysbetween real wipes
wipe-day peak
3players, last three wipes

Coming wipes

  1. 8d 14hThu 5 Nov, 19:00 UTCFW
  2. 36d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 16 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 05:03 UTC24d ago M0.5rising 3 – running 0
Fri 2 Oct, 06:22 UTC25d ago M0.5rising 3 – 0.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
125/ 200
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 213 on average
82/ 200
[EU East] Facepunch 4 EU · groups of 8+ · monthly · 187 on average
36/ 350
[EU] Facepunch 1 EU · groups of 8+ · monthly · 157 on average
68/ 400
Rustopia.gg - US Large NA · groups of 16+ · monthly · 137 on average
127/ 200
Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 131 on average
22/ 300
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Rusty Tortoise?

Rusty Tortoise runs a procedural map of size 4,000 with seed 1996107046, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Rusty Tortoise?

No gather rate appears in the name of Rusty Tortoise. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Rusty Tortoise?

No players are recorded on Rusty Tortoise at this moment; it is offline, and the last sighting was 42 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does Rusty Tortoise rank against other Rust servers?

Over the last seven days, Rusty Tortoise recorded enough player hours to reach #10,542 worldwide, placing it in the top 47% of all ranked servers.

Server details

How reliably does Rusty Tortoise stay online?

As recorded now, Rusty Tortoise is not reachable, the last contact having been 42 hours ago. The uptime it reports puts its last restart about 29 hours ago. 131 of 168 hours in the last 7 full days were up time, 78% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Does Rusty Tortoise hold a steady tick rate?

Its average server fps over the last 48 hours was 30, and it never dropped below 30. The world held up to 94,881 entities at its peak, buildings and deployables included. Its highest memory use was 2,431 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Rusty Tortoise run from?

Nothing about a region comes from Rusty Tortoise. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 47.206.72.241:28015.

What build of Rust does Rusty Tortoise use?

Rusty Tortoise is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Rusty Tortoise?

On average, the busiest point of its recent wipes drew 3 players. 16 hours into the latest wipe, the crowd reached its peak.

On what timetable does Rusty Tortoise run its wipes?

Once a month Rusty Tortoise wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 24 days 23 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.

Server tags

What do the server tags on Rusty Tortoise mean?

The game's server browser reads the tags Rusty Tortoise publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rusty Tortoise appear?

These Rust Server Trends lists include Rusty Tortoise: Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Join the server

What steps get you onto Rusty Tortoise?

You can connect by pressing F1 in Rust and typing client.connect 47.206.72.241:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players The server has 50 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.