Rust Server TrendsSeismic network · station log
Recording Stations11,849 Players73,470 Active3,705 Wipes · 3 h219 48 h

Station XX-·· · no signal

fnord build server

Offline 46.244.250.252:28015 checked 46d ago

moddedcarbon
Connect
Players now
0/ 16
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
–
score 0
Last wipe
53d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-·· · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 16 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
No rank history yet.
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
269/ 999
57/ 999
84/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average
16/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average
60/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on fnord build server?

The map on fnord build server is procedural, produced by the game.

Which settings and rules apply on fnord build server?

The name of fnord build server gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC off, Valve's anti-cheat.

Player counts

How many players are recorded on fnord build server right now?

No players are recorded on fnord build server at this moment; it is offline, and the last sighting was 46 days ago.

Operator and location

How reliably does fnord build server stay online?

fnord build server is down at the moment; the last recorded contact was 46 days ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is fnord build server hosted?

No region is published by fnord build server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 46.244.250.252:28015 is the address it uses.

What build of Rust does fnord build server use?

On Linux, fnord build server runs Rust network protocol 2633 and build 163207. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

On what timetable does fnord build server run its wipes?

On record so far are too few of fnord build server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 53 days 19 hours.

Lists and tags

What do the server tags on fnord build server mean?

These are the tags fnord build server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp16 (Max players): The server has 16 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163207 (Build): It runs game build 163207; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does fnord build server appear?

You will find fnord build server on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust build and creative servers, live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Connecting

What steps get you onto fnord build server?

Enter client.connect 46.244.250.252:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp16
Max players The server has 16 slots.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs163207
Build It runs game build 163207.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.