Station XX-15481 · no signal
dill.moe
Offline 46.225.82.121:28015 checked 41d ago
- Players now
- 0/ 350
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,481
- no region published
- Last wipe
- 45d ago
- monthly schedule
- Next wipe
- 7d 15h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 350 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on dill.moe?
dill.moe runs a procedural map of size 4,500 with seed 664811957, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on dill.moe?
No gather rate appears in the name of dill.moe. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. It is a community server, and the browser lists it under Community. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on dill.moe right now?
No players are recorded on dill.moe at this moment; it is offline, and the last sighting was 41 days 14 hours ago.
How does dill.moe rank against other Rust servers?
Over the last seven days, dill.moe recorded enough player hours to reach #15,481 worldwide, placing it in the top – of all ranked servers.
Server facts
How reliably does dill.moe stay online?
No contact with dill.moe right now, and the last recorded contact was 41 days 14 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Which region does dill.moe run from?
Nothing about a region comes from dill.moe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 46.225.82.121:28015.
Which Rust version is dill.moe running?
On Linux, dill.moe runs Rust network protocol 2633 and build 163794. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
How often does dill.moe wipe, and on which days?
From the force wipe the next wipe of dill.moe is estimated. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 45 days 22 hours. Its tags state a monthly wipe schedule.
Server tags
What do the server tags on dill.moe mean?
Tags published by dill.moe and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp350 (Max players): 350 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163794 (Build): It runs game build 163794; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does dill.moe appear?
These Rust Server Trends lists include dill.moe: Rust community servers without the side modes and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
How do you connect to dill.moe?
You can connect by pressing F1 in Rust and typing client.connect 46.225.82.121:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.