Rust Server TrendsSeismic network · station log
Recording Stations11,644 Players39,508 Active2,969 Wipes · 3 h75 48 h

Station GE-15565 · no signal

TEST MASTER

Offline 46.138.162.88:29015 checked 20d ago

teams off moddedoxide
Connect
Players now
0/ 175
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,565
top 70%
Last wipe
20d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station GE-15565 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 175 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1 daysbetween real wipes
on rhythm
29%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctTue 6 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in, with 1 in the queue.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 7 Oct, 19:33 UTC20d ago M0.0rising 1+1 queue – running 0
Tue 6 Oct, 01:32 UTC22d ago M0.0rising 1+1 queue – 1.8 days 0
Mon 5 Oct, 19:28 UTC22d ago M0.0steady 0 – 0.3 days 0
Fri 2 Oct, 14:40 UTC25d ago M0.0steady 0 – 3.2 days 0
Thu 1 Oct, 14:52 UTC26d ago M0.0steady 0 – 1 days 0
Wed 30 Sep, 17:38 UTC27d ago M0.0steady 0 – 0.9 days 0
Thu 24 Sep, 23:55 UTC33d ago M0.0steady 0 – 5.7 days 0
Thu 24 Sep, 14:09 UTC33d ago M0.0rising 1 – 0.4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
53/ 999
170/ 999
58/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 35 on average
23/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 23 on average
8/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on TEST MASTER?

You will find no gather rate in the name of TEST MASTER. The group limit is not published. It plays in build & creative mode, no gathering, only sandbox building. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on TEST MASTER right now?

A reading taken now finds TEST MASTER offline; the most recent activity was 20 days 3 hours ago.

How does TEST MASTER rank against other Rust servers?

Over the last seven days, TEST MASTER recorded enough player hours to reach #15,565 worldwide, placing it in the top 70% of all ranked servers.

Server facts

How reliably does TEST MASTER stay online?

As recorded now, TEST MASTER is not reachable, the last contact having been 20 days 3 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 17 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is TEST MASTER hosted?

Its region code is ger, and TEST MASTER publishes no region. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 46.138.162.88:29015 is the address it uses.

Which Rust version is TEST MASTER running?

On Windows, TEST MASTER runs Rust network protocol 2634 and build 166494. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on TEST MASTER?

1 players, on average, was the busiest crowd at its recent wipes. 2 hours after the latest wipe the crowd peaked, with 1 waiting in the queue.

On what timetable does TEST MASTER run its wipes?

There is no next wipe to predict at TEST MASTER, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 20 days 3 hours is how long the current world has been running.

Tags

What do the server tags on TEST MASTER mean?

The game's server browser reads the tags TEST MASTER publishes: gmrust (Game mode): You'll find standard Rust survival here; mp175 (Max players): The server has 175 slots; ts0 (Group limit): Team play is turned off; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $rger (Region code): You'll see it listed with the region code ger; ^c (Creative): No gathering here: it's sandbox building, so build what you want; ^k (Build server): Design and practise your bases here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^o (Oxide): A plugin framework, Oxide (uMod), runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does TEST MASTER appear?

These Rust Server Trends lists include TEST MASTER: Modded Rust servers, tracked live, Rust build and creative servers, live and Rust creative servers. You will find it under these filters on the server list: Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o.

Join the server

What steps get you onto TEST MASTER?

You can connect by pressing F1 in Rust and typing client.connect 46.138.162.88:29015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp175,ptrak,$rger,v2634,^z,^c,^k,^o,gmrust,cs166494,ts0

Game

gmrust
Game mode You'll find standard Rust survival here.
mp175
Max players The server has 175 slots.
ts0
Group limit Team play is turned off.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166494
Build It runs game build 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$rger
Region code You'll see it listed with the region code ger.

Gameplay

^c
Creative No gathering here: it's sandbox building, so build what you want.
^k
Build server Design and practise your bases here.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^o
Oxide A plugin framework, Oxide (uMod), runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.