Rust Server TrendsSeismic network · station log
Recording Stations11,824 Players75,694 Active3,728 Wipes · 3 h230 48 h

Station XX-14388 · no signal

TESTMEGARU1

Offline 46.138.162.88:28015 checked 17d ago

moddedoxide
Connect
Players now
1/ 490
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,388
top 66%
Last wipe
17d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-14388 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 490 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1 daysbetween real wipes
on rhythm
38%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctTue 6 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 12 Oct, 12:34 UTC17d ago M0.0rising 1 – running 0
Tue 6 Oct, 19:41 UTC22d ago M0.0rising 1 – 5.7 days 0
Mon 5 Oct, 19:48 UTC23d ago M0.0steady 1 – 1 days 1
Mon 5 Oct, 13:33 UTC24d ago M0.0steady 1 – 0.3 days 1
Fri 2 Oct, 18:53 UTC26d ago M0.0steady 1 – 2.8 days 1
Thu 1 Oct, 15:39 UTC27d ago M0.0rising 1 – 1.1 days 0
Wed 30 Sep, 23:05 UTC28d ago M0.0steady 1 – 0.7 days 1
Tue 29 Sep, 20:55 UTC29d ago M0.0steady 1 – 1.1 days 1
Tue 29 Sep, 14:00 UTC30d ago M0.0steady 1 – 0.3 days 1
Mon 28 Sep, 12:02 UTC31d ago M0.0rising 1 – 1.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on TESTMEGARU1?

The name of TESTMEGARU1 gives no gather rate. At the game's default, groups can have up to 8 players. build & creative is the game mode, sandbox construction without gathering. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on TESTMEGARU1 right now?

No players are recorded on TESTMEGARU1 at this moment; it is offline, and the last sighting was 17 days ago.

How does TESTMEGARU1 rank against other Rust servers?

On player hours for the past week, TESTMEGARU1 sits at #14,388, which puts it inside the top 66% of every ranked server.

Server facts

How reliably does TESTMEGARU1 stay online?

No contact with TESTMEGARU1 right now, and the last recorded contact was 17 days ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 14 September 2026 is when Rust Server Trends first recorded it.

Where in the world is TESTMEGARU1 hosted?

Nothing about a region comes from TESTMEGARU1. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 46.138.162.88:28015.

What build of Rust does TESTMEGARU1 use?

Rust network protocol 2634 and build 166494 on Windows is what TESTMEGARU1 runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on TESTMEGARU1?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does TESTMEGARU1 run its wipes?

No next wipe can be predicted for TESTMEGARU1, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 17 days.

Server tags

What do the server tags on TESTMEGARU1 mean?

These are the tags TESTMEGARU1 publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp490 (Max players): Slots: 490; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^c (Creative): Build freely in sandbox mode, with no gathering; ^k (Build server): Design and practise your bases here; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does TESTMEGARU1 appear?

The Rust Server Trends lists that take in TESTMEGARU1 are: Modded Rust servers, tracked live, Rust build and creative servers, live and Rust creative servers. You will find it under these filters on the server list: Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to TESTMEGARU1?

Enter client.connect 46.138.162.88:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp490,ptrak,$r?,v2634,^c,^k,gmvanilla,cs166494,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp490
Max players Slots: 490.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166494
Build It runs game build 166494.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Gameplay

^c
Creative Build freely in sandbox mode, with no gathering.
^k
Build server Design and practise your bases here.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.