Station XX-15339 · recording
NSW RUST | SMALL
Online 45.45.238.235:28080 checked 9m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,339
- top 69%
- Last wipe
- 24d ago
- monthly schedule
- Next wipe
- 7d 20h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
- wipe-day peak
- 2players, last three wipes
Coming wipes
- 7d 20hThu 5 Nov, 19:00 UTCFW
- 35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 23:27 UTC24d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on NSW RUST | SMALL?
The procedural map on NSW RUST | SMALL is size 3,000 with seed 2015564866, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on NSW RUST | SMALL?
The name of NSW RUST | SMALL gives no gather rate. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on NSW RUST | SMALL right now?
A reading taken now shows 0 players on NSW RUST | SMALL, which has 50 slots. The population averaged 0 players over the past week.
How does NSW RUST | SMALL rank against other Rust servers?
The last seven days of player hours place NSW RUST | SMALL at #15,339, in the top 69% of all ranked servers.
Operator and location
How reliably does NSW RUST | SMALL stay online?
NSW RUST | SMALL is up at the moment. Its reported uptime points to a restart about 2 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does NSW RUST | SMALL hold a steady tick rate?
The 48-hour average is 149 server fps; 112 is the lowest observed. At its highest, it carried 46,090 entities: buildings, deployables and the world's other contents. Memory use peaked at 1,448 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is NSW RUST | SMALL hosted?
Nothing about a region comes from NSW RUST | SMALL. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 45.45.238.235:28080.
What build of Rust does NSW RUST | SMALL use?
On Windows, NSW RUST | SMALL runs Rust network protocol 2634 and build 166652. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on NSW RUST | SMALL?
2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 1 hours after the wipe.
On what timetable does NSW RUST | SMALL run its wipes?
The force wipe is the only wipe NSW RUST | SMALL takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 24 days 22 hours. The tags it publishes carry a monthly wipe schedule.
Tags
What do the server tags on NSW RUST | SMALL mean?
The game's server browser reads the tags NSW RUST | SMALL publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does NSW RUST | SMALL appear?
You will find NSW RUST | SMALL on the following Rust Server Trends lists: Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
How do you connect to NSW RUST | SMALL?
Enter client.connect 45.45.238.235:28080 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.