Rust Server TrendsSeismic network · station log
Recording Stations11,784 Players66,602 Active3,516 Wipes · 3 h198 48 h

Station XX-15479 · no signal

[JP][PvE]RUST in TNK Server

Offline 45.140.129.116:10400 checked 36d ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,479
top 67%
Last wipe
36d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15479 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep24 Sep25 Sep27 Sep28 Sep30 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 22 Sep, 16:30 UTC36d ago M0.0steady 1 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 EA · groups of 20+ · weekly · 25 on average
35/ 100
ビビラスサーバー EA · groups of 8+ · 21 on average
32/ 500
【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐 EA · groups of 8+ · weekly · 20 on average
1/ 200
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 16 on average
14/ 100
19/ 100
[JP] DON-tacos PvE EA · groups of 8+ · monthly · 11 on average
18/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [JP][PvE]RUST in TNK Server?

[JP][PvE]RUST in TNK Server runs a procedural map of size 3,850 with seed 12556, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [JP][PvE]RUST in TNK Server?

No gather rate appears in the name of [JP][PvE]RUST in TNK Server. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on [JP][PvE]RUST in TNK Server?

[JP][PvE]RUST in TNK Server is not responding at this moment and is offline, last seen 36 days 10 hours ago.

How does [JP][PvE]RUST in TNK Server rank against other Rust servers?

Over the last seven days, [JP][PvE]RUST in TNK Server recorded enough player hours to reach #15,479 worldwide, placing it in the top 67% of all ranked servers.

Server details

How reliably does [JP][PvE]RUST in TNK Server stay online?

[JP][PvE]RUST in TNK Server is down at the moment; the last recorded contact was 36 days 10 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 22 September 2026.

Which region does [JP][PvE]RUST in TNK Server run from?

No region tag comes from [JP][PvE]RUST in TNK Server, though the name points to Asia. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 45.140.129.116:10400.

What build of Rust does [JP][PvE]RUST in TNK Server use?

[JP][PvE]RUST in TNK Server is running Rust network protocol 2633 and build 165217 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on [JP][PvE]RUST in TNK Server?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.

On what timetable does [JP][PvE]RUST in TNK Server run its wipes?

The rhythm of [JP][PvE]RUST in TNK Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 36 days 19 hours.

Lists and tags

What do the server tags on [JP][PvE]RUST in TNK Server mean?

The game's server browser reads the tags [JP][PvE]RUST in TNK Server publishes: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [JP][PvE]RUST in TNK Server appear?

These Rust Server Trends lists include [JP][PvE]RUST in TNK Server: Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto [JP][PvE]RUST in TNK Server?

To join, enter client.connect 45.140.129.116:10400 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players 50 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs165217
Build Game build: 165217.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.