Rust Server TrendsSeismic network · station log
Recording Stations11,601 Players32,197 Active2,849 Wipes · 3 h68 48 h

Station XX-661 · recording

UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1

Online 45.136.204.49:20000 checked 5m ago

2x quad weekly wipes moddedcarbon
Connect
Players now
4/ 150
3% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
20
peak 101
Rank
#661
top 3%
Last wipe
4d ago
weekly schedule
Next wipe
2d 5h
Fri 30 Oct, 10:54 UTC
Seismic record · station XX-661 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
4of 150 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−6into Mon 15:00 UTC
Peak · 48 h
23most players in any hour
Channel 1 · calibrated

Players

AveragePeak
01020304006:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 3% of all ranked servers, and #36 of the quad servers (top 4%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 10:54 UTC, in 2d 5h. Every Friday at 10:54 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
80players, last three wipes
crowd held
0%else halves by day 3

Coming wipes

  1. 2d 5hFri 30 Oct, 10:54 UTC
  2. 8d 13hThu 5 Nov, 19:00 UTCFW
  3. 9d 5hFri 6 Nov, 10:54 UTC
  4. 16d 5hFri 13 Nov, 10:54 UTC
  5. 23d 5hFri 20 Nov, 10:54 UTC
  6. 30d 5hFri 27 Nov, 10:54 UTC
  7. 36d 13hThu 3 Dec, 19:00 UTCFW
  8. 37d 5hFri 4 Dec, 10:54 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
0255075100+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 101, 6 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 10:54 UTC4d ago M2.0rising 101 – running 10
Fri 16 Oct, 10:55 UTC11d ago M1.8rising 66 halved by day 3 7 days 8
Fri 9 Oct, 10:55 UTC18d ago M1.8rising 73 halved by day 2 7 days 7
Fri 2 Oct, 10:57 UTC25d ago M1.7rising 58 halved by day 3 7 days 11
Thu 1 Oct, 18:48 UTC FW26d ago M1.7rising 58 – 0.7 days 6
Fri 25 Sep, 10:57 UTC32d ago M1.9rising 83 halved by day 3 6.3 days 9
Fri 18 Sep, 10:57 UTC39d ago M2.1rising 128 halved by day 2 7 days 5

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED EU · quad · 2x · weekly · 210 on average
93/ 200
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED NA · quad · 2x · weekly · 146 on average
111/ 200
SURVIVORS.GG #6 [ 2x Solo/Duo/Trio/Quad ] FULLWIPED 24.10 quad · 2x · weekly · 65 on average
2/ 200
[US] Spoonkid Rust - 2x Thursdays | Duo/Trio/Quad | Share BP NA · quad · 2x · weekly · 37 on average
3/ 75
[EU] SLIMI RUST | 2X | WEEKLY WIPE | PVP | Solo/Duo/Trio/Quad EU · quad · 2x · weekly · 24 on average
0/ 150
[BR/LATAM] EXTREME 2X | SOLO/DUO/TRIO/QUAD | WIPE 27/10 SA · quad · 2x · weekly · 8 on average
12/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

Generated by the game, the map on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 is procedural, size 4,250 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

2x gather is what UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 runs, judging by its name. 4 players is the most a group can hold (quad). It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 right now?

A reading taken now shows 4 players on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1, which has 150 slots. Averaged across the last seven days the population was 20 players, reaching a peak of 101. Averaged over the last 48 hours, the busiest hour was 13:00 UTC at 21 players.

How does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 rank against other Rust servers?

Over the last seven days, UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 recorded enough player hours to reach #661 worldwide, placing it in the top 3% of all ranked servers. It sits at #36 among quad servers.

Server facts

How reliably does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 stay online?

Right now, you can reach UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. The uptime it reports puts its last restart about 23 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 perform under load?

The 48-hour average is 59 server fps; 59 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 159,642. Its highest memory use was 5,533 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 hosted?

A region is not published by UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 45.136.204.49:20000 is the address it uses.

Which Rust version is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 running?

On Windows, UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

80 players, on average, was the busiest crowd at its recent wipes. 6 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 3 in the wipes where it didn't hold.

How often does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 wipe, and on which days?

every Friday at 10:54 UTC is how UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 wipes. Friday 30 October at 10:54 UTC is when its next wipe is due. The present world dates from 4 days 18 hours. The tags it publishes carry a weekly wipe schedule.

Tags

What do the server tags on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 mean?

Tags published by UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): Slots: 150; ts4 (Group limit): The team limit is 4; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes every week; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 appear?

You will find UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 on the following Rust Server Trends lists: 2x Rust servers, listed live, Modded Rust servers, tracked live and Rust zombie servers, by recorded population. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Average players: 10+ on average.

Which person or group runs UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

One operator most likely runs these: UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 and 4 other servers we track, all publishing a ultimaterust.com hostname.

Connecting

What steps get you onto UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

To join, enter client.connect 45.136.204.49:20000 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^w,gmrust,cs168909,ts4

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players Slots: 150.
ts4
Group limit The team limit is 4.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly The server wipes every week.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.