Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h95 48 h

Station XX-15860 · no signal

TOTAL WAR x1000000 | RUST BATTLEFIELD

Offline 45.131.111.178:28015 checked 17d ago

1e+06x moddedoxide
Connect
Players now
0/ 200
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,860
top 72%
Last wipe
17d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15860 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 200 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct11 Oct14 Oct16 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 11 Oct, 07:15 UTC17d ago M0.0falling 0 – – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++ EU · groups of 8+ · 1e+06x · weekly · 10 on average
15/ 200
#1 DARKNESS X1000000 | BATTLEFIELD | PVP | KITS | TP | WP22.10 EU · groups of 50+ · 1e+06x · weekly · 4 on average
9/ 200
CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS EU · groups of 16+ · 1e+06x · 2 on average
1/ 150
Scrapland x10000000 |BATTLEFIELD|KITS|TP|CLANS|SKINBOX|PVP| NA · groups of 35+ · 1e+07x · weekly · 137 on average
70/ 100
CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS EU · groups of 100+ · 1000x · weekly · 59 on average
153/ 175
BURMALDA Rust X1000000000 BATTLEFIELD|PVP|SKINS|TP|IVENT groups of 8+ · 1e+09x · monthly · 36 on average
35/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on TOTAL WAR x1000000 | RUST BATTLEFIELD?

The map on TOTAL WAR x1000000 | RUST BATTLEFIELD is procedural, produced by the game.

Which settings and rules apply on TOTAL WAR x1000000 | RUST BATTLEFIELD?

1e+06x gather is what TOTAL WAR x1000000 | RUST BATTLEFIELD runs, judging by its name. Groups hold up to 8 players, which is the default for the game. In battlefield mode, high rates and kits for fast PvP. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on TOTAL WAR x1000000 | RUST BATTLEFIELD right now?

No players are recorded on TOTAL WAR x1000000 | RUST BATTLEFIELD at this moment; it is offline, and the last sighting was 17 days 10 hours ago.

How does TOTAL WAR x1000000 | RUST BATTLEFIELD rank against other Rust servers?

The last seven days of player hours place TOTAL WAR x1000000 | RUST BATTLEFIELD at #15,860, in the top 72% of all ranked servers.

Operator and location

How reliably does TOTAL WAR x1000000 | RUST BATTLEFIELD stay online?

TOTAL WAR x1000000 | RUST BATTLEFIELD is down at the moment; the last recorded contact was 17 days 10 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 7 October 2026.

Which region does TOTAL WAR x1000000 | RUST BATTLEFIELD run from?

A region is not published by TOTAL WAR x1000000 | RUST BATTLEFIELD. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 45.131.111.178:28015.

Which Rust version is TOTAL WAR x1000000 | RUST BATTLEFIELD running?

Rust network protocol 2634 and build 167398 on Windows is what TOTAL WAR x1000000 | RUST BATTLEFIELD runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on TOTAL WAR x1000000 | RUST BATTLEFIELD?

The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak.

How often does TOTAL WAR x1000000 | RUST BATTLEFIELD wipe, and on which days?

The rhythm of TOTAL WAR x1000000 | RUST BATTLEFIELD cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 17 days 10 hours.

Server tags

What do the server tags on TOTAL WAR x1000000 | RUST BATTLEFIELD mean?

Tags published by TOTAL WAR x1000000 | RUST BATTLEFIELD and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp200 (Max players): Slots: 200; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^i (Battlefield): Kits and high rates drive fast PvP; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does TOTAL WAR x1000000 | RUST BATTLEFIELD appear?

You will find TOTAL WAR x1000000 | RUST BATTLEFIELD on the following Rust Server Trends lists: Rust servers above 10x gather rate, Modded Rust servers, tracked live and Rust battlefield servers. These filters bring it up on the server list: Type: Modded; Server tag: Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.

Join the server

What steps get you onto TOTAL WAR x1000000 | RUST BATTLEFIELD?

To join, enter client.connect 45.131.111.178:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^i,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp200
Max players Slots: 200.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167398
Build Game build: 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Gameplay

^i
Battlefield Kits and high rates drive fast PvP.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.