Rust Server TrendsSeismic network · station log
Recording Stations11,856 Players101,030 Active3,903 Wipes · 3 h542 48 h

Station OC-15269 · recording

THE AUSTRALIA & N/Z

Online OC 45.121.210.82:49175 checked 9m ago

quad monthly wipes moddedoxide
Connect
Players now
0/ 20
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,269
top 68% · #177 in OC
Last wipe
27d ago
monthly schedule
Next wipe
6d 22h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station OC-15269 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 20 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 68% of all ranked servers, top 83% in OC, and #616 of the quad servers (top 74%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Old Gits Gaming 1000x OC · quad · 1000x · biweekly · 1 on average
1/ 100
0/ 50
1278/ 1500
R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 220 on average
347/ 500
RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 84 on average
153/ 400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 71 on average
122/ 250
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on THE AUSTRALIA & N/Z?

THE AUSTRALIA & N/Z runs a procedural map of size 3,750 with seed 517640405, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.

Which settings and rules apply on THE AUSTRALIA & N/Z?

No gather rate appears in the name of THE AUSTRALIA & N/Z. The limit for a group is 4 players (quad). In minigames & battle royale mode, parkour, Bedwars, battle royale and arenas. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on THE AUSTRALIA & N/Z right now?

0 of the 20 slots on THE AUSTRALIA & N/Z are filled right now. Averaged across the last seven days, the population was 0 players.

How does THE AUSTRALIA & N/Z rank against other Rust servers?

The last seven days of player hours place THE AUSTRALIA & N/Z at #15,269, in the top 68% of all ranked servers and #177 in Oceania. The ranking for quad puts it at #616.

Server facts

How reliably does THE AUSTRALIA & N/Z stay online?

As recorded now, THE AUSTRALIA & N/Z is running. The uptime it reports puts its last restart about 12 days 12 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 2 October 2026 it was recorded for the first time by Rust Server Trends.

Does THE AUSTRALIA & N/Z hold a steady tick rate?

The 48-hour average is 60 server fps; 57 is the lowest observed. The world held up to 43,588 entities at its peak, buildings and deployables included. Its highest memory use was 6,350 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does THE AUSTRALIA & N/Z run from?

The OC tag is how THE AUSTRALIA & N/Z lists itself in Oceania. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 45.121.210.82:49175.

What build of Rust does THE AUSTRALIA & N/Z use?

THE AUSTRALIA & N/Z is running Rust network protocol 2634 and build 166586 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does THE AUSTRALIA & N/Z run its wipes?

An estimate from the force wipe gives THE AUSTRALIA & N/Z's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 9 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.

Lists and tags

What do the server tags on THE AUSTRALIA & N/Z mean?

Tags published by THE AUSTRALIA & N/Z and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): Slots: 20; ts4 (Group limit): The team limit is 4; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166586 (Build): It runs game build 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; OC (Oceania): Oceania is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does THE AUSTRALIA & N/Z appear?

The Rust Server Trends lists that take in THE AUSTRALIA & N/Z are: Oceania Rust servers, live and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Minigames ^e, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

Join the server

How do you connect to THE AUSTRALIA & N/Z?

To join, enter client.connect 45.121.210.82:49175 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://discord.com/invite/9DM9dzZQz4.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^m,^e,OC,gmvanilla,cs166586,ts4,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp20
Max players Slots: 20.
ts4
Group limit The team limit is 4.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166586
Build It runs game build 166586.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Gameplay

^e
Minigames Minigames are the focus, such as arenas, Bedwars and parkour.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

OC
Oceania Oceania is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.