Rust Server TrendsSeismic network · station log
Recording Stations11,662 Players41,782 Active2,976 Wipes · 3 h88 48 h

Station OC-15411 · recording

[AU] Grumpy-Clouds Rusty server x10

Online OC 43.229.62.168:28015 checked 10m ago

10x vanillamoddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,411
top 69% · #180 in OC
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station OC-15411 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123403:0012:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020003:0012:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep3 Oct9 Oct16 Oct22 Oct28 Oct

Top 69% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctSat 10 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 08:15 UTC12d ago M0.0steady 1 – running 1
Wed 14 Oct, 19:29 UTC13d ago M0.0rising 1 – 0.5 days 0
Sat 10 Oct, 15:48 UTC17d ago M0.5rising 3 halved by day 2 4.2 days 0
Fri 9 Oct, 15:20 UTC18d ago M0.3rising 2 – 1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] OC · groups of 8+ · 10x · biweekly · 70 on average
41/ 150
WARBANDITS.GG AU 5X No BPs |Loot++|PvP|MyMini|Shop|X5 JUST WIPE OC · groups of 40+ · 5x · weekly · 3 on average
2/ 100
AU Satans Killzone 5x PvP/PvE | Skill Tree | OC · groups of 8+ · 5x · monthly · 1 on average
0/ 125
[AU] Winterust - 2x Main OC · groups of 10+ · 2x · weekly · 79 on average
5/ 75
[AU] Winterust - 2x Mondays OC · groups of 8+ · 2x · weekly · 60 on average
62/ 75
[AU] AshRust 3x Monthly | QoL/Loot+ | Full Wiped OC · groups of 10+ · 3x · monthly · 9 on average
1/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [AU] Grumpy-Clouds Rusty server x10?

The procedural map on [AU] Grumpy-Clouds Rusty server x10 is size 3,000 with seed 119253933, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [AU] Grumpy-Clouds Rusty server x10?

Going by its name, [AU] Grumpy-Clouds Rusty server x10 runs 10x gather. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on [AU] Grumpy-Clouds Rusty server x10?

A reading taken now shows 0 players on [AU] Grumpy-Clouds Rusty server x10, which has 100 slots. Averaged across the last seven days, the population was 0 players.

How does [AU] Grumpy-Clouds Rusty server x10 rank against other Rust servers?

For player hours across the last seven days, [AU] Grumpy-Clouds Rusty server x10 takes #15,411 overall and #180 in Oceania, inside the top 69% of all ranked servers.

Server facts

How reliably does [AU] Grumpy-Clouds Rusty server x10 stay online?

As recorded now, [AU] Grumpy-Clouds Rusty server x10 is running. Its reported uptime points to a restart about 11 days 12 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 17 September 2026 it was recorded for the first time by Rust Server Trends.

How well does [AU] Grumpy-Clouds Rusty server x10 perform under load?

Its average server fps over the last 48 hours was 108, and it never dropped below 64. At its highest, it carried 48,323 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,157 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does [AU] Grumpy-Clouds Rusty server x10 run from?

In Oceania [AU] Grumpy-Clouds Rusty server x10 lists itself, with the tag OC. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 43.229.62.168:28015 is the address it uses.

What build of Rust does [AU] Grumpy-Clouds Rusty server x10 use?

Rust network protocol 2634 and build 167781 on Linux is what [AU] Grumpy-Clouds Rusty server x10 runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on [AU] Grumpy-Clouds Rusty server x10?

The recent wipes averaged a busiest count of 2 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.

How often does [AU] Grumpy-Clouds Rusty server x10 wipe, and on which days?

There is no next wipe to predict at [AU] Grumpy-Clouds Rusty server x10, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 12 days 18 hours.

Server tags

What do the server tags on [AU] Grumpy-Clouds Rusty server x10 mean?

Tags published by [AU] Grumpy-Clouds Rusty server x10 and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; OC (Oceania): In the server browser it appears under Oceania. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [AU] Grumpy-Clouds Rusty server x10 appear?

The Rust Server Trends lists that take in [AU] Grumpy-Clouds Rusty server x10 are: 10x Rust servers, Oceania Rust servers, live and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Oceania; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

Connecting

What steps get you onto [AU] Grumpy-Clouds Rusty server x10?

Enter client.connect 43.229.62.168:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^v,OC,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

OC
Oceania In the server browser it appears under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.