Station OC-2935 · recording
AU Satans Killzone 5x PvP/PvE | Skill Tree |
Online OC 51.161.145.168:23919 checked 7m ago
- Players now
- 1/ 125
- 1% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 5
- Rank
- #2,935
- top 13% · #80 in OC
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 15h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 125 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −2into Wed 19:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers, top 39% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
- wipe-day peak
- 4players, last three wipes
Coming wipes
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 31 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 01:27 UTC27d ago | M0.5▲rising | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on AU Satans Killzone 5x PvP/PvE | Skill Tree |?
The procedural map on AU Satans Killzone 5x PvP/PvE | Skill Tree | is size 4,000 with seed 12345, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on AU Satans Killzone 5x PvP/PvE | Skill Tree |?
5x gather is what AU Satans Killzone 5x PvP/PvE | Skill Tree | runs, judging by its name. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on AU Satans Killzone 5x PvP/PvE | Skill Tree |?
At this moment, AU Satans Killzone 5x PvP/PvE | Skill Tree | records 1 players across 125 slots. Across seven days this server recorded an average of 1 players and a peak of 5. The busiest point in the last 48 hours came at 15:00 UTC, averaging 2 players.
How does AU Satans Killzone 5x PvP/PvE | Skill Tree | rank against other Rust servers?
AU Satans Killzone 5x PvP/PvE | Skill Tree | is #80 in Oceania and #2,935 worldwide on the past week's player hours, within the top 13% of ranked servers.
Operator and location
How reliably does AU Satans Killzone 5x PvP/PvE | Skill Tree | stay online?
Right now, you can reach AU Satans Killzone 5x PvP/PvE | Skill Tree |. Going by the uptime figure it reports, it restarted about 11 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
How well does AU Satans Killzone 5x PvP/PvE | Skill Tree | perform under load?
Across the last 48 hours it averaged 122 server fps, with a floor of 95. Buildings, deployables and all the rest of the world's entities brought it to a high of 135,252. Its highest memory use was 4,951 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is AU Satans Killzone 5x PvP/PvE | Skill Tree | hosted?
With its OC tag, AU Satans Killzone 5x PvP/PvE | Skill Tree | lists itself in Oceania. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 51.161.145.168:23919 is the address it uses.
What build of Rust does AU Satans Killzone 5x PvP/PvE | Skill Tree | use?
On Linux, AU Satans Killzone 5x PvP/PvE | Skill Tree | runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on AU Satans Killzone 5x PvP/PvE | Skill Tree |?
On average, the busiest point of its recent wipes drew 4 players. The peak on the most recent wipe came 31 hours after the wipe.
On what timetable does AU Satans Killzone 5x PvP/PvE | Skill Tree | run its wipes?
The force wipe is the only wipe AU Satans Killzone 5x PvP/PvE | Skill Tree | takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 27 days 2 hours. The tags it publishes carry a monthly wipe schedule.
Tags
What do the server tags on AU Satans Killzone 5x PvP/PvE | Skill Tree | mean?
The game's server browser reads the tags AU Satans Killzone 5x PvP/PvE | Skill Tree | publishes: gmrust (Game mode): The game mode is standard Rust survival; mp125 (Max players): Slots: 125; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; OC (Oceania): The server browser files it under Oceania. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does AU Satans Killzone 5x PvP/PvE | Skill Tree | appear?
You will find AU Satans Killzone 5x PvP/PvE | Skill Tree | on the following Rust Server Trends lists: 5x Rust servers, Oceania Rust servers, live and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Join the server
What steps get you onto AU Satans Killzone 5x PvP/PvE | Skill Tree |?
You can connect by pressing F1 in Rust and typing client.connect 51.161.145.168:23919 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/ArT38FkUVV.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.