Rust Server TrendsSeismic network · station log
Recording Stations11,811 Players70,411 Active3,728 Wipes · 3 h131 48 h

Station NA-15404 · recording

A Rust Server

Online NA 40.160.2.225:28015 checked 9m ago

biweekly wipes pve
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,404
top 69% · #1550 in NA
Last wipe
24d ago
biweekly schedule
Next wipe
3d 16h
Sat 31 Oct, 15:04 UTC
Seismic record · station NA-15404 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 15:04 UTC, in 3d 16h. Its biweekly schedule tag · low confidence

usual gap
18.8 daysbetween real wipes
wipe-day peak
0players, last three wipes

Coming wipes

  1. 3d 16hSat 31 Oct, 15:04 UTC
  2. 8d 20hThu 5 Nov, 19:00 UTCFW
  3. 17d 16hSat 14 Nov, 15:04 UTC
  4. 31d 16hSat 28 Nov, 15:04 UTC
  5. 36d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 15:04 UTC24d ago M0.0steady 0 – running 0
Mon 14 Sep, 20:47 UTC43d ago M0.0steady 0 – 18.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
|US|BunnysBoomBoomRoom|PvE| NA · groups of 8+ · biweekly · 7 on average
7/ 50
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 243 on average
280/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 96 on average
131/ 200
Orange Dream | Cozy PvE/RP | No KOS NA · groups of 8+ · biweekly · 39 on average
28/ 200
LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge No NA · groups of 12+ · biweekly · 15 on average
18/ 35
ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No Los NA · groups of 12+ · biweekly · 11 on average
8/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on A Rust Server?

A Rust Server runs a procedural map of size 3,000 with seed 1, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on A Rust Server?

The name of A Rust Server gives no gather rate. At the game's default, groups can have up to 8 players. pve is the game mode, no player-versus-player fighting. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on A Rust Server right now?

A reading taken now shows 0 players on A Rust Server, which has 40 slots. The seven-day average for this server is 0 players.

How does A Rust Server rank against other Rust servers?

The last seven days of player hours place A Rust Server at #15,404, in the top 69% of all ranked servers and #1,550 in North America.

Operator and location

How reliably does A Rust Server stay online?

Right now, you can reach A Rust Server. Going by the uptime figure it reports, it restarted about 5 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does A Rust Server perform under load?

The 48-hour average is 102 server fps; 67 is the lowest observed. The world held up to 47,389 entities at its peak, buildings and deployables included. Its highest memory use was 2,418 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is A Rust Server hosted?

The NA tag is how A Rust Server lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 40.160.2.225:28015.

Which Rust version is A Rust Server running?

On Linux, A Rust Server runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on A Rust Server?

0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does A Rust Server run its wipes?

Its schedule cannot be confirmed, as too few of A Rust Server's wipes are on record; the prediction follows its tag instead. The date of its next wipe is Saturday 31 October at 15:04 UTC. The present world dates from 24 days 6 hours. Every two weeks it wipes, according to the schedule in its tags.

Lists and tags

What do the server tags on A Rust Server mean?

Tags published by A Rust Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): There's no player combat; the world provides the threat; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does A Rust Server appear?

These Rust Server Trends lists include A Rust Server: Rust community servers without the side modes, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Biweekly ^b and PvE ^p; Group limit: 5 or more; Wipe schedule: Every two weeks.

Join the server

What steps get you onto A Rust Server?

Enter client.connect 40.160.2.225:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^b,NA,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp40
Max players The server has 40 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build It runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.