Rust Server TrendsSeismic network · station log
Recording Stations11,819 Players71,592 Active3,741 Wipes · 3 h136 48 h

Station XX-8815 · recording

[TEST] RustyBoomer Build Server

Online 37.187.27.58:28019 checked 12m ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#8,815
top 40%
Last wipe
9d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-8815 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k18 Oct20 Oct22 Oct23 Oct25 Oct27 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
4players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 31 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 18 Oct, 09:34 UTC9d ago M0.5rising 4 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
166/ 999
120/ 999
24/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 35 on average
27/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 23 on average
18/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [TEST] RustyBoomer Build Server?

The procedural map on [TEST] RustyBoomer Build Server is size 4,500 with seed 508605506, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [TEST] RustyBoomer Build Server?

You will find no gather rate in the name of [TEST] RustyBoomer Build Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on [TEST] RustyBoomer Build Server right now?

At this moment, [TEST] RustyBoomer Build Server records 0 players across 10 slots. Across seven days this server recorded an average of 0 players and a peak of 2.

How does [TEST] RustyBoomer Build Server rank against other Rust servers?

Over the last seven days, [TEST] RustyBoomer Build Server recorded enough player hours to reach #8,815 worldwide, placing it in the top 40% of all ranked servers.

Operator and location

How reliably does [TEST] RustyBoomer Build Server stay online?

[TEST] RustyBoomer Build Server is up at the moment. The uptime it reports puts its last restart about 22 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 18 October 2026 it was recorded for the first time by Rust Server Trends.

Does [TEST] RustyBoomer Build Server hold a steady tick rate?

Its average server fps over the last 48 hours was 240, and it never dropped below 240. The world held up to 23,126 entities at its peak, buildings and deployables included. Its highest memory use was 2,223 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does [TEST] RustyBoomer Build Server run from?

Nothing about a region comes from [TEST] RustyBoomer Build Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 37.187.27.58:28019.

Which Rust version is [TEST] RustyBoomer Build Server running?

[TEST] RustyBoomer Build Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on [TEST] RustyBoomer Build Server?

4 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 31 hours after the wipe.

On what timetable does [TEST] RustyBoomer Build Server run its wipes?

The rhythm of [TEST] RustyBoomer Build Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 9 days 12 hours is how long the current world has been running.

Tags

What do the server tags on [TEST] RustyBoomer Build Server mean?

The game's server browser reads the tags [TEST] RustyBoomer Build Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [TEST] RustyBoomer Build Server appear?

You will find [TEST] RustyBoomer Build Server on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust build and creative servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

What steps get you onto [TEST] RustyBoomer Build Server?

You can connect by pressing F1 in Rust and typing client.connect 37.187.27.58:28019 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://rustyboomer.com.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.