Station XX-5554 · recording
CGC RustChaos
Online 37.120.191.40:28015 checked 9m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #5,554
- top 25%
- Last wipe
- 21d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Thu 01:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on CGC RustChaos?
Generated by the game, the map on CGC RustChaos is procedural, size 4,500 with seed 6738. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on CGC RustChaos?
No gather rate appears in the name of CGC RustChaos. Groups hold up to 8 players, which is the default for the game. In pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on CGC RustChaos?
0 of the 40 slots on CGC RustChaos are filled right now. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours came at 10:00 UTC, averaging 1 players.
How does CGC RustChaos rank against other Rust servers?
The last seven days of player hours place CGC RustChaos at #5,554, in the top 25% of all ranked servers.
Operator and location
How reliably does CGC RustChaos stay online?
CGC RustChaos is up at the moment. Its reported uptime points to a restart about 3 days 15 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 7 October 2026.
Does CGC RustChaos hold a steady tick rate?
Across the last 48 hours it averaged 36 server fps, with a floor of 25. The world held up to 114,314 entities at its peak, buildings and deployables included. Its highest memory use was 3,851 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does CGC RustChaos run from?
No region is published by CGC RustChaos. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 37.120.191.40:28015.
Which Rust version is CGC RustChaos running?
CGC RustChaos is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does CGC RustChaos run its wipes?
The rhythm of CGC RustChaos cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 21 days 19 hours.
Lists and tags
What do the server tags on CGC RustChaos mean?
Tags published by CGC RustChaos and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does CGC RustChaos appear?
You will find CGC RustChaos on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to CGC RustChaos?
To join, enter client.connect 37.120.191.40:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.