Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h83 48 h

Station XX-15046 · no signal

Shawn's Rust Practice

Offline 35.148.14.13:28015 checked 26d ago

pve
Connect
Players now
1/ 5
20% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,046
top 65%
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15046 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 53 on average
36/ 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EU · groups of 8+ · monthly · 34 on average
37/ 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 32 on average
17/ 200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average
25/ 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly groups of 8+ · monthly · 21 on average
12/ 150
[EU/GER] Rust Norddeutschland PVE EU · groups of 8+ · biweekly · 17 on average
11/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Shawn's Rust Practice?

A procedural map runs on Shawn's Rust Practice, generated by the game.

Which settings and rules apply on Shawn's Rust Practice?

No gather rate appears in the name of Shawn's Rust Practice. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no player-versus-player fighting. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on Shawn's Rust Practice?

Shawn's Rust Practice is not responding at this moment and is offline, last seen 26 days 19 hours ago.

How does Shawn's Rust Practice rank against other Rust servers?

The last seven days of player hours place Shawn's Rust Practice at #15,046, in the top 65% of all ranked servers.

Operator and location

How reliably does Shawn's Rust Practice stay online?

As recorded now, Shawn's Rust Practice is not reachable, the last contact having been 26 days 19 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 29 September 2026 is when Rust Server Trends first recorded it.

Which region does Shawn's Rust Practice run from?

Nothing about a region comes from Shawn's Rust Practice. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 35.148.14.13:28015.

Which Rust version is Shawn's Rust Practice running?

Shawn's Rust Practice is running Rust network protocol 2634 and build 166494 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

How often does Shawn's Rust Practice wipe, and on which days?

The rhythm of Shawn's Rust Practice cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 28 days 16 hours is how long the current world has been running.

Tags

What do the server tags on Shawn's Rust Practice mean?

These are the tags Shawn's Rust Practice publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): Slots: 5; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^p (PvE): There's no player combat; the world provides the threat. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Shawn's Rust Practice appear?

You will find Shawn's Rust Practice on the following Rust Server Trends lists: Rust community servers without the side modes and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Join the server

How do you connect to Shawn's Rust Practice?

To join, enter client.connect 35.148.14.13:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^p,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp5
Max players Slots: 5.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166494
Build Game build: 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.