Station XX-15857 · no signal
[KR] Facepunch 1
Offline 34.64.86.43:28015 checked 18d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,857
- top 72%
- Last wipe
- 53d ago
- monthly schedule
- Next wipe
- 8d 22h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [KR] Facepunch 1?
The procedural map on [KR] Facepunch 1 is size 4,500 with seed 1038313136, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [KR] Facepunch 1?
You will find no gather rate in the name of [KR] Facepunch 1. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. The plugins run on Carbon. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on [KR] Facepunch 1 right now?
[KR] Facepunch 1 is not responding at this moment and is offline, last seen 18 days 12 hours ago.
How does [KR] Facepunch 1 rank against other Rust servers?
The last seven days of player hours place [KR] Facepunch 1 at #15,857, in the top 72% of all ranked servers.
Operator and location
How reliably does [KR] Facepunch 1 stay online?
[KR] Facepunch 1 is down at the moment; the last recorded contact was 18 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Where in the world is [KR] Facepunch 1 hosted?
No region tag comes from [KR] Facepunch 1, though the name points to Asia. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 34.64.86.43:28015 is the address it uses.
What build of Rust does [KR] Facepunch 1 use?
On Linux, [KR] Facepunch 1 runs Rust network protocol 2633 and build 165217. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does [KR] Facepunch 1 run its wipes?
An estimate from the force wipe gives [KR] Facepunch 1's next wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 53 days 5 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.
Server tags
What do the server tags on [KR] Facepunch 1 mean?
These are the tags [KR] Facepunch 1 publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): It runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): This server offers Facepunch's tutorial to new players; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [KR] Facepunch 1 appear?
The Rust Server Trends lists that take in [KR] Facepunch 1 are: Rust servers with the tutorial, Rust community servers without the side modes and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v, Tutorial on ^t and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
How do you connect to [KR] Facepunch 1?
You can connect by pressing F1 in Rust and typing client.connect 34.64.86.43:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/pEqkdQY97H.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
