Station XX-4660 · recording
Inferno PvE
Online 31.17.138.167:28015 checked 14m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 1
- peak 3
- Rank
- #4,660
- top 21%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −1into Wed 22:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 25 Oct, 19:18 UTC3d ago | M0.5▲rising | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Inferno PvE?
Inferno PvE runs a procedural map of size 4,500 with seed 937701272, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Inferno PvE?
No gather rate appears in the name of Inferno PvE. Groups hold up to 8 players, which is the default for the game. In pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Inferno PvE?
At this moment, Inferno PvE records 0 players across 10 slots. Averaged across the last seven days the population was 1 players, reaching a peak of 3. The busiest point in the last 48 hours came at 21:00 UTC, averaging 2 players.
How does Inferno PvE rank against other Rust servers?
Over the last seven days, Inferno PvE recorded enough player hours to reach #4,660 worldwide, placing it in the top 21% of all ranked servers.
Server details
How reliably does Inferno PvE stay online?
Inferno PvE is up at the moment. Its reported uptime points to a restart about 3 days 6 hours ago. Of the 96 hours in the last 4 full days, it was up for 89, or 93% of the time. 24 October 2026 is when Rust Server Trends first recorded it.
How well does Inferno PvE perform under load?
Across the last 48 hours it averaged 111 server fps, with a floor of 83. At its highest, it carried 115,965 entities: buildings, deployables and the world's other contents. Its highest memory use was 4,783 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Inferno PvE run from?
A region is not published by Inferno PvE. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 31.17.138.167:28015.
Which Rust version is Inferno PvE running?
Rust network protocol 2635 and build 168909 on Linux is what Inferno PvE runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Inferno PvE?
The recent wipes averaged a busiest count of 3 players. 5 hours after the latest wipe, the crowd peaked.
How often does Inferno PvE wipe, and on which days?
The rhythm of Inferno PvE cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 3 days 8 hours.
Server tags
What do the server tags on Inferno PvE mean?
These are the tags Inferno PvE publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Inferno PvE appear?
These Rust Server Trends lists include Inferno PvE: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Connecting
How do you connect to Inferno PvE?
To join, enter client.connect 31.17.138.167:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.