Rust Server TrendsSeismic network · station log
Recording Stations11,666 Players52,161 Active3,273 Wipes · 3 h87 48 h

Station XX-8618 · recording

FaceFirst Events|SkillTree|NPCRaids

Online 24.156.98.17:28015 checked 7m ago

moddedoxidepve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#8,618
top 39%
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-8618 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
14.2 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
50%else halves by day 12

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 18 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 16:18 UTC11d ago M0.5rising 3 – running 0
Fri 2 Oct, 00:54 UTC26d ago M0.3rising 2 held half 14.6 days 0
Fri 18 Sep, 06:07 UTC40d ago M0.3rising 2 halved by day 12 13.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 246 on average
93/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 236 on average
163/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 100 on average
35/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average
83/ 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 53 on average
42/ 100
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 52 on average
29/ 300
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on FaceFirst Events|SkillTree|NPCRaids?

The procedural map on FaceFirst Events|SkillTree|NPCRaids is size 4,250 with seed 2135006930, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on FaceFirst Events|SkillTree|NPCRaids?

No gather rate appears in the name of FaceFirst Events|SkillTree|NPCRaids. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on FaceFirst Events|SkillTree|NPCRaids?

A reading taken now shows 0 players on FaceFirst Events|SkillTree|NPCRaids, which has 100 slots. The seven-day average is 0 players, with a peak of 1.

How does FaceFirst Events|SkillTree|NPCRaids rank against other Rust servers?

The last seven days of player hours place FaceFirst Events|SkillTree|NPCRaids at #8,618, in the top 39% of all ranked servers.

Operator and location

How reliably does FaceFirst Events|SkillTree|NPCRaids stay online?

As recorded now, FaceFirst Events|SkillTree|NPCRaids is running. The uptime it reports puts its last restart about 22 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does FaceFirst Events|SkillTree|NPCRaids perform under load?

Across the last 48 hours it averaged 111 server fps, with a floor of 11. Buildings, deployables and all the rest of the world's entities brought it to a high of 121,683. It reached a ceiling of 4,020 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does FaceFirst Events|SkillTree|NPCRaids run from?

Nothing about a region comes from FaceFirst Events|SkillTree|NPCRaids. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 24.156.98.17:28015 is the address it uses.

Which Rust version is FaceFirst Events|SkillTree|NPCRaids running?

Rust network protocol 2635 and build 168909 on Windows is what FaceFirst Events|SkillTree|NPCRaids runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on FaceFirst Events|SkillTree|NPCRaids?

The recent wipes averaged a busiest count of 2 players. 29 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 12.

How often does FaceFirst Events|SkillTree|NPCRaids wipe, and on which days?

There is no next wipe to predict at FaceFirst Events|SkillTree|NPCRaids, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 11 days 17 hours.

Server tags

What do the server tags on FaceFirst Events|SkillTree|NPCRaids mean?

The game's server browser reads the tags FaceFirst Events|SkillTree|NPCRaids publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does FaceFirst Events|SkillTree|NPCRaids appear?

You will find FaceFirst Events|SkillTree|NPCRaids on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

How do you connect to FaceFirst Events|SkillTree|NPCRaids?

Enter client.connect 24.156.98.17:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://facefirstgaming.com.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.