Station XX-8618 · recording
FaceFirst Events|SkillTree|NPCRaids
Online 24.156.98.17:28015 checked 7m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #8,618
- top 39%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 14.2 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 50%else halves by day 12
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 16 Oct, 16:18 UTC11d ago | M0.5▲rising | 3 | – | running | 0 | |
| Fri 2 Oct, 00:54 UTC26d ago | M0.3▲rising | 2 | held half | 14.6 days | 0 | |
| Fri 18 Sep, 06:07 UTC40d ago | M0.3▲rising | 2 | halved by day 12 | 13.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on FaceFirst Events|SkillTree|NPCRaids?
The procedural map on FaceFirst Events|SkillTree|NPCRaids is size 4,250 with seed 2135006930, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on FaceFirst Events|SkillTree|NPCRaids?
No gather rate appears in the name of FaceFirst Events|SkillTree|NPCRaids. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on FaceFirst Events|SkillTree|NPCRaids?
A reading taken now shows 0 players on FaceFirst Events|SkillTree|NPCRaids, which has 100 slots. The seven-day average is 0 players, with a peak of 1.
How does FaceFirst Events|SkillTree|NPCRaids rank against other Rust servers?
The last seven days of player hours place FaceFirst Events|SkillTree|NPCRaids at #8,618, in the top 39% of all ranked servers.
Operator and location
How reliably does FaceFirst Events|SkillTree|NPCRaids stay online?
As recorded now, FaceFirst Events|SkillTree|NPCRaids is running. The uptime it reports puts its last restart about 22 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does FaceFirst Events|SkillTree|NPCRaids perform under load?
Across the last 48 hours it averaged 111 server fps, with a floor of 11. Buildings, deployables and all the rest of the world's entities brought it to a high of 121,683. It reached a ceiling of 4,020 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does FaceFirst Events|SkillTree|NPCRaids run from?
Nothing about a region comes from FaceFirst Events|SkillTree|NPCRaids. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 24.156.98.17:28015 is the address it uses.
Which Rust version is FaceFirst Events|SkillTree|NPCRaids running?
Rust network protocol 2635 and build 168909 on Windows is what FaceFirst Events|SkillTree|NPCRaids runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on FaceFirst Events|SkillTree|NPCRaids?
The recent wipes averaged a busiest count of 2 players. 29 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 12.
How often does FaceFirst Events|SkillTree|NPCRaids wipe, and on which days?
There is no next wipe to predict at FaceFirst Events|SkillTree|NPCRaids, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 11 days 17 hours.
Server tags
What do the server tags on FaceFirst Events|SkillTree|NPCRaids mean?
The game's server browser reads the tags FaceFirst Events|SkillTree|NPCRaids publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does FaceFirst Events|SkillTree|NPCRaids appear?
You will find FaceFirst Events|SkillTree|NPCRaids on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
How do you connect to FaceFirst Events|SkillTree|NPCRaids?
Enter client.connect 24.156.98.17:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://facefirstgaming.com.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
