Rust Server TrendsSeismic network · station log
Recording Stations11,883 Players104,335 Active3,951 Wipes · 3 h530 48 h

Station EU-14185 · no signal

Complete Build System | by hionet.com - staging

Offline EU 23.81.34.186:26015 checked 12d ago

moddedcarbon
Connect
Players now
1/ 5
20% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,185
top 65% · #2484 in EU
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station EU-14185 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 65% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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Intoxicated EU Sandbox - Creative | Build | Noclip EU · groups of 8+ · 22 on average
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23/ 50
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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Complete Build System | by hionet.com - staging?

Complete Build System | by hionet.com - staging runs a procedural map of size 4,500 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.

Which settings and rules apply on Complete Build System | by hionet.com - staging?

You will find no gather rate in the name of Complete Build System | by hionet.com - staging. The group limit is 8 players, the game's default. build & creative is the game mode, building in a sandbox, and no gathering. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Complete Build System | by hionet.com - staging right now?

Complete Build System | by hionet.com - staging is not responding at this moment and is offline, last seen 12 days 10 hours ago.

How does Complete Build System | by hionet.com - staging rank against other Rust servers?

For player hours across the last seven days, Complete Build System | by hionet.com - staging takes #14,185 overall and #2,484 in Europe, inside the top 65% of all ranked servers.

Server details

How reliably does Complete Build System | by hionet.com - staging stay online?

Complete Build System | by hionet.com - staging is down at the moment; the last recorded contact was 12 days 10 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 17 October 2026.

Where in the world is Complete Build System | by hionet.com - staging hosted?

The EU tag is how Complete Build System | by hionet.com - staging lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 23.81.34.186:26015.

What build of Rust does Complete Build System | by hionet.com - staging use?

Rust network protocol 2635 and build 168330 on Linux is what Complete Build System | by hionet.com - staging runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does Complete Build System | by hionet.com - staging run its wipes?

Too few wipes of Complete Build System | by hionet.com - staging are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 12 days 11 hours.

Tags

What do the server tags on Complete Build System | by hionet.com - staging mean?

Tags published by Complete Build System | by hionet.com - staging and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168330 (Build): Game build: 168330; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^c (Creative): Build freely in sandbox mode, with no gathering; ^k (Build server): A place to design and practise bases; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Complete Build System | by hionet.com - staging appear?

The Rust Server Trends lists that take in Complete Build System | by hionet.com - staging are: EU Rust servers, Modded Rust servers, tracked live, Rust build and creative servers, live and Rust creative servers. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

How do you connect to Complete Build System | by hionet.com - staging?

You can connect by pressing F1 in Rust and typing client.connect 23.81.34.186:26015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://codefling.com/plugins/complete-build-system-sandbox-system.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,^z,^y,^c,^k,EU,gmvanilla,cs168330,ts8

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp5
Max players Slots: 5.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168330
Build Game build: 168330.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Gameplay

^c
Creative Build freely in sandbox mode, with no gathering.
^k
Build server A place to design and practise bases.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.