Station EU-14675 · recording
Complete Build System | by hionet.com
Online EU 23.81.34.186:25015 checked 13m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #14,675
- top 66% · #2482 in EU
- No wipes
- resets
- 7 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Thu 16:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 2wipes on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 29 Oct, 00:01 UTC17h ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 00:01 UTC1d ago | – | – | – | – | – | 0 |
| Tue 27 Oct, 00:01 UTC2d ago | – | – | – | – | – | 0 |
| Mon 26 Oct, 00:01 UTC3d ago | – | – | – | – | – | 0 |
| Sat 24 Oct, 23:01 UTC4d ago | – | – | – | – | – | 0 |
| Fri 23 Oct, 23:01 UTC5d ago | – | – | – | – | – | 0 |
| Thu 22 Oct, 23:02 UTC6d ago | – | – | – | – | – | 0 |
| Wed 21 Oct, 23:01 UTC7d ago | – | – | – | – | – | 0 |
| Tue 20 Oct, 23:01 UTC8d ago | – | – | – | – | – | 0 |
| Mon 19 Oct, 23:01 UTC9d ago | – | – | – | – | – | 0 |
| Sun 18 Oct, 23:01 UTC10d ago | – | – | – | – | – | 0 |
| Sat 17 Oct, 23:01 UTC11d ago | – | – | – | – | – | 0 |
| Fri 16 Oct, 23:01 UTC12d ago | – | – | – | – | – | 0 |
| Thu 15 Oct, 23:01 UTC13d ago | M0.0■steady | 0 | – | 1 days | 0 | |
| Wed 14 Oct, 23:01 UTC14d ago | M0.0■steady | 0 | – | 1 days | 0 | |
| Thu 1 Oct, 18:24 UTC FW27d ago | M0.0▲rising | 1 | halved by day 1 | 13.2 days | 0 | |
| Tue 15 Sep, 15:01 UTC44d ago | M0.0▲rising | 1 | halved by day 1 | 16.1 days | 0 | |
| Mon 14 Sep, 15:01 UTC45d ago | M0.0▲rising | 1 | – | 1 days | 0 | |
| Sun 13 Sep, 15:01 UTC46d ago | M0.0■steady | 0 | – | 1 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Complete Build System | by hionet.com?
Complete Build System | by hionet.com runs a procedural map of size 4,500 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.
Which settings and rules apply on Complete Build System | by hionet.com?
You will find no gather rate in the name of Complete Build System | by hionet.com. The group limit is 8 players, the game's default. build & creative is the game mode, building in a sandbox, and no gathering. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on Complete Build System | by hionet.com right now?
0 of the 10 slots on Complete Build System | by hionet.com are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 16:00 UTC at 0 players.
How does Complete Build System | by hionet.com rank against other Rust servers?
Complete Build System | by hionet.com is #2,482 in Europe and #14,675 worldwide on the past week's player hours, within the top 66% of ranked servers.
Server facts
How reliably does Complete Build System | by hionet.com stay online?
Right now, you can reach Complete Build System | by hionet.com. The uptime it reports puts its last restart about 13 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does Complete Build System | by hionet.com perform under load?
Its average server fps over the last 48 hours was 57, and it never dropped below 3. Buildings, deployables and all the rest of the world's entities brought it to a high of 20,173. Memory use peaked at 2,230 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Complete Build System | by hionet.com run from?
In Europe Complete Build System | by hionet.com lists itself, with the tag EU. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 23.81.34.186:25015.
Which Rust version is Complete Build System | by hionet.com running?
On Linux, Complete Build System | by hionet.com runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
How often does Complete Build System | by hionet.com wipe, and on which days?
None of the resets at Complete Build System | by hionet.com counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.
Lists and tags
What do the server tags on Complete Build System | by hionet.com mean?
The game's server browser reads the tags Complete Build System | by hionet.com publishes: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^c (Creative): No gathering here: it's sandbox building, so build what you want; ^k (Build server): You can design and practise bases; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): Europe is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Complete Build System | by hionet.com appear?
The Rust Server Trends lists that take in Complete Build System | by hionet.com are: EU Rust servers, Modded Rust servers, tracked live, Rust build and creative servers, live and Rust creative servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Join the server
How do you connect to Complete Build System | by hionet.com?
To join, enter client.connect 23.81.34.186:25015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://codefling.com/plugins/complete-build-system-sandbox-system is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.