Rust Server TrendsSeismic network · station log
Recording Stations11,892 Players103,409 Active3,969 Wipes · 3 h496 48 h

Station XX-10599 · no signal

HardRust 2x

Offline 23.109.125.179:28896 checked 10d ago

2x
Connect
Players now
3/ 40
8% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#10,599
top 48%
Last wipe
10d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-10599 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
3of 40 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Outpost Network #3 [ 2x Solo/Duo/Trio ] FULLWIPED 30.08 groups of 8+ · 2x · 3 on average
0/ 16
Rustinity — EU | 2x Monthly | Vanilla+ | No BP Wipes EU · groups of 8+ · 2x · 3 on average
0/ 16
[SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 EA · groups of 8+ · 2x · 3 on average
2/ 60
[LATAM] TIERRA DE NADIE 2X | SOLO/DUO | WIPE JUEVES | PVP SA · groups of 8+ · 2x · weekly · 2 on average
4/ 100
[UA/EU]Ukraine x2 - Main EU · groups of 8+ · 2x · weekly · 1 on average
2/ 200
[SEA] Lone Survivors - Main | Quad | 2x Gather | Just Wiped EA · groups of 8+ · 2x · 1 on average
5/ 60
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on HardRust 2x?

HardRust 2x runs a procedural map of size 1,500 with seed 50000, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on HardRust 2x?

Going by its name, HardRust 2x runs 2x gather. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched off.

Player counts

What is the current population on HardRust 2x?

HardRust 2x is not responding at this moment and is offline, last seen 10 days 7 hours ago.

How does HardRust 2x rank against other Rust servers?

On player hours for the past week, HardRust 2x sits at #10,599, which puts it inside the top 48% of every ranked server.

Server facts

How reliably does HardRust 2x stay online?

No contact with HardRust 2x right now, and the last recorded contact was 10 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 19 October 2026 is when Rust Server Trends first recorded it.

Which region does HardRust 2x run from?

Nothing about a region comes from HardRust 2x. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 23.109.125.179:28896.

What build of Rust does HardRust 2x use?

HardRust 2x is running Rust network protocol 2634 and build 167781 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does HardRust 2x run its wipes?

Too few wipes of HardRust 2x are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 10 days 9 hours.

Tags

What do the server tags on HardRust 2x mean?

Tags published by HardRust 2x and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does HardRust 2x appear?

The Rust Server Trends lists that take in HardRust 2x are: 2x Rust servers, listed live and Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

Connecting

How do you connect to HardRust 2x?

To join, enter client.connect 23.109.125.179:28896 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players Slots: 40.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.