Station EA-11461 · recording
RnC 2 | Experimental
Online EA 23.106.54.134:28025 checked 10m ago
- Players now
- 0/ 30
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #11,461
- top 52% · #446 in EA
- Last wipe
- 15d ago
- biweekly schedule
- Next wipe
- 7d 5h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 30 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers, top 82% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RnC 2 | Experimental?
The procedural map on RnC 2 | Experimental is size 3,500 with seed 6480561, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on RnC 2 | Experimental?
The name of RnC 2 | Experimental gives no gather rate. Up to 10 players can be in a group. roleplay is the game mode, roleplay rules with towns and jobs. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on RnC 2 | Experimental right now?
At this moment, RnC 2 | Experimental records 0 players across 30 slots. Across seven days this server recorded an average of 0 players and a peak of 1.
How does RnC 2 | Experimental rank against other Rust servers?
RnC 2 | Experimental is #446 in Asia and #11,461 worldwide on the past week's player hours, within the top 52% of ranked servers.
Server details
How reliably does RnC 2 | Experimental stay online?
Right now, you can reach RnC 2 | Experimental. The uptime it reports puts its last restart about 3 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 October 2026 it was recorded for the first time by Rust Server Trends.
How well does RnC 2 | Experimental perform under load?
The 48-hour average is 107 server fps; 11 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 69,442. Its highest memory use was 1,926 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is RnC 2 | Experimental hosted?
In Asia RnC 2 | Experimental lists itself, with the tag EA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 23.106.54.134:28025 is the address it uses.
What build of Rust does RnC 2 | Experimental use?
On Windows, RnC 2 | Experimental runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does RnC 2 | Experimental wipe, and on which days?
An estimate from the force wipe gives RnC 2 | Experimental's next wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 15 days 23 hours. In its tags it sets out a wipe schedule of every two weeks.
Server tags
What do the server tags on RnC 2 | Experimental mean?
These are the tags RnC 2 | Experimental publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp30 (Max players): 30 slots are available; ts10 (Group limit): Each team can hold up to 10; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^b (Biweekly): A wipe comes every second week; ^r (Roleplay): This is a roleplay server; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EA (East Asia): The server browser files it under East Asia. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RnC 2 | Experimental appear?
You will find RnC 2 | Experimental on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust PvE servers and Rust roleplay server trends. You will find it under these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
How to join
What steps get you onto RnC 2 | Experimental?
Enter client.connect 23.106.54.134:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/hTzDrZTVab.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.