Station XX-16880 · no signal
BuildRaid Lobby
Offline 219.104.135.215:28015 checked 29d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,880
- top 71%
- Last wipe
- 29d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 15 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
- crowd held
- 0%else halves by day 6
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 29 Sep, 15:16 UTC29d ago | M0.0■steady | 0 | – | – | running | 0 |
| Mon 14 Sep, 15:45 UTC44d ago | M0.0▲rising | 1 | halved by day 6 | 15 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on BuildRaid Lobby?
The map on BuildRaid Lobby is procedural, produced by the game.
Which settings and rules apply on BuildRaid Lobby?
No gather rate appears in the name of BuildRaid Lobby. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on BuildRaid Lobby?
A reading taken now finds BuildRaid Lobby offline; the most recent activity was 29 days 22 hours ago.
How does BuildRaid Lobby rank against other Rust servers?
Over the last seven days, BuildRaid Lobby recorded enough player hours to reach #16,880 worldwide, placing it in the top 71% of all ranked servers.
Server facts
How reliably does BuildRaid Lobby stay online?
As recorded now, BuildRaid Lobby is not reachable, the last contact having been 29 days 22 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is BuildRaid Lobby hosted?
A region is not published by BuildRaid Lobby. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 219.104.135.215:28015 is the address it uses.
What build of Rust does BuildRaid Lobby use?
Rust network protocol 2633 and build 163794 on Windows is what BuildRaid Lobby runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on BuildRaid Lobby?
On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 6.
How often does BuildRaid Lobby wipe, and on which days?
The rhythm of BuildRaid Lobby cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 29 days 23 hours is how long the current world has been running.
Tags
What do the server tags on BuildRaid Lobby mean?
The game's server browser reads the tags BuildRaid Lobby publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does BuildRaid Lobby appear?
These Rust Server Trends lists include BuildRaid Lobby: Modded Rust servers, tracked live and Rust build and creative servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto BuildRaid Lobby?
Enter client.connect 219.104.135.215:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.