Station XX-5369 · no signal
Junichi & Saki PVE
Offline 218.40.83.125:28015 checked 3d ago
- Players now
- 1/ 4
- 25% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #5,369
- top 24%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 25 Oct, 00:32 UTC3d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Junichi & Saki PVE?
A procedural map runs on Junichi & Saki PVE, generated by the game.
Which settings and rules apply on Junichi & Saki PVE?
You will find no gather rate in the name of Junichi & Saki PVE. The group limit is 8 players, the game's default. pve is the game mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Junichi & Saki PVE?
Junichi & Saki PVE is not responding at this moment and is offline, last seen 3 days 7 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1.
How does Junichi & Saki PVE rank against other Rust servers?
On player hours for the past week, Junichi & Saki PVE sits at #5,369, which puts it inside the top 24% of every ranked server.
Server facts
How reliably does Junichi & Saki PVE stay online?
As recorded now, Junichi & Saki PVE is not reachable, the last contact having been 3 days 7 hours ago. 39 of 168 hours in the last 7 full days were up time, 23% of the total. 3 October 2026 is when Rust Server Trends first recorded it.
Which region does Junichi & Saki PVE run from?
A region is not published by Junichi & Saki PVE. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 218.40.83.125:28015.
Which Rust version is Junichi & Saki PVE running?
Rust network protocol 2635 and build 168909 on Windows is what Junichi & Saki PVE runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Junichi & Saki PVE?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does Junichi & Saki PVE run its wipes?
The rhythm of Junichi & Saki PVE cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 3 days 18 hours is how long the current world has been running.
Lists and tags
What do the server tags on Junichi & Saki PVE mean?
The game's server browser reads the tags Junichi & Saki PVE publishes: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Junichi & Saki PVE appear?
These Rust Server Trends lists include Junichi & Saki PVE: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to Junichi & Saki PVE?
You can connect by pressing F1 in Rust and typing client.connect 218.40.83.125:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.