Rust Server TrendsSeismic network · station log
Recording Stations11,790 Players64,938 Active3,582 Wipes · 3 h124 48 h

Station XX-16879 · no signal

LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting

Offline 217.60.245.134:28055 checked 31d ago

moddedcarbon
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,879
top 72%
Last wipe
35d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-16879 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep28 Sep30 Sep3 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 23 Sep, 15:49 UTC35d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
207/ 999
165/ 999
35/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average
32/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average
21/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting?

Generated by the game, the map on LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting is procedural, size 3,500 with seed 99999. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting?

The name of LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting right now?

A reading taken now finds LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting offline; the most recent activity was 31 days 23 hours ago.

How does LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting rank against other Rust servers?

The last seven days of player hours place LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting at #16,879, in the top 72% of all ranked servers.

Server details

How reliably does LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting stay online?

No contact with LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting right now, and the last recorded contact was 31 days 23 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting hosted?

A region is not published by LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 217.60.245.134:28055.

What build of Rust does LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting use?

LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting is running Rust network protocol 2633 and build 165518 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting?

1 players, on average, was the busiest crowd at its recent wipes. 15 hours after the latest wipe, the crowd peaked.

How often does LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting wipe, and on which days?

Too few wipes of LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 35 days 6 hours.

Lists and tags

What do the server tags on LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting mean?

Tags published by LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165518 (Build): The game build is 165518; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting appear?

You will find LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust build and creative servers, live and Rust creative servers. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

How do you connect to LIVESTOCK / ANIMALS BETA / CREATIVE / ADMIN MENU MedioTesting?

You can connect by pressing F1 in Rust and typing client.connect 217.60.245.134:28055 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://discord.com/invite/hdUu4J4Jpg is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165518,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs165518
Build The game build is 165518.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.