Rust Server TrendsSeismic network · station log
Recording Stations11,594 Players33,825 Active2,852 Wipes · 3 h65 48 h

Station EU-7189 · recording

Revenants.gg Rust CoD Zombies

Online EU 217.182.197.185:28014 checked 6m ago

moddedcarbonpve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#7,189
top 32% · #2014 in EU
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station EU-7189 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Tue 19:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5206:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 32% of all ranked servers, top 69% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.9 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
19players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSun 27 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 49, 17 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:00 UTC FW26d ago M1.7rising 49 – running 0
Mon 28 Sep, 09:30 UTC29d ago M0.0rising 2 held half 3.4 days 1
Sun 27 Sep, 12:31 UTC30d ago M0.7rising 6 – 0.9 days 1
Sat 26 Sep, 13:20 UTC31d ago M0.7rising 6 – 1 days 1
Fri 25 Sep, 10:43 UTC32d ago M0.5rising 3 – 1.1 days 0
Thu 24 Sep, 18:52 UTC33d ago M0.0rising 2 – 0.7 days 1
Sat 19 Sep, 10:41 UTC38d ago M0.0rising 2 halved by day 1 5.3 days 1
Fri 18 Sep, 20:55 UTC39d ago M0.0rising 2 – 0.6 days 1
Fri 18 Sep, 10:46 UTC39d ago M0.0rising 2 – 0.4 days 1
Thu 17 Sep, 19:14 UTC40d ago M0.0rising 2 – 0.6 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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0/ 22
M_SERVER PVE EU · groups of 8+ · biweekly · 1 on average
0/ 100
EU GOM 25x Monthly PVE Grumpy Old Man |Kits|Skins|BackPack|Shop EU · groups of 15+ · 25x · monthly · 5 on average
5/ 100
RUSTILA PVE | SKINDROP | RAIDS | SKILL | KIT | TP | WIPED 15.10 groups of 8+ · biweekly · 11 on average
1/ 100
BladeRust #PvE MARAUDER [ SKILLS | MODS | BOSS | CUSTOM WEAPONS groups of 100+ · biweekly · 8 on average
6/ 200
№[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho groups of 16+ · monthly · 2 on average
3/ 40
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Revenants.gg Rust CoD Zombies?

Generated by the game, the map on Revenants.gg Rust CoD Zombies is procedural, size 3,500 with seed 28219. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Revenants.gg COD ZOMBIES.

Which settings and rules apply on Revenants.gg Rust CoD Zombies?

The name of Revenants.gg Rust CoD Zombies gives no gather rate. At the game's default, groups can have up to 8 players. In minigames & battle royale mode, parkour, Bedwars, battle royale and arenas. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Revenants.gg Rust CoD Zombies?

A reading taken now shows 0 players on Revenants.gg Rust CoD Zombies, which has 100 slots. Across seven days this server recorded an average of 0 players and a peak of 2. The busiest point in the last 48 hours came at 14:00 UTC, averaging 1 players.

How does Revenants.gg Rust CoD Zombies rank against other Rust servers?

Revenants.gg Rust CoD Zombies is #2,014 in Europe and #7,189 worldwide on the past week's player hours, within the top 32% of ranked servers.

Server details

How reliably does Revenants.gg Rust CoD Zombies stay online?

Right now, you can reach Revenants.gg Rust CoD Zombies. Going by the uptime figure it reports, it restarted about 31 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 16 September 2026 is when Rust Server Trends first recorded it.

Does Revenants.gg Rust CoD Zombies hold a steady tick rate?

Its average server fps over the last 48 hours was 97, and it never dropped below 88. At its highest, it carried 887 entities: buildings, deployables and the world's other contents. It reached a ceiling of 1,901 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Revenants.gg Rust CoD Zombies hosted?

With its EU tag, Revenants.gg Rust CoD Zombies lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 217.182.197.185:28014 is the address it uses.

Which Rust version is Revenants.gg Rust CoD Zombies running?

On Windows, Revenants.gg Rust CoD Zombies runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on Revenants.gg Rust CoD Zombies?

The recent wipes averaged a busiest count of 19 players. The peak on the most recent wipe came 17 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

On what timetable does Revenants.gg Rust CoD Zombies run its wipes?

No next wipe can be predicted for Revenants.gg Rust CoD Zombies, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 26 days 11 hours is how long the current world has been running.

Tags

What do the server tags on Revenants.gg Rust CoD Zombies mean?

These are the tags Revenants.gg Rust CoD Zombies publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): You get loot handed to you to practise aim and PvP; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; EU (Europe): Europe is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Revenants.gg Rust CoD Zombies appear?

These Rust Server Trends lists include Revenants.gg Rust CoD Zombies: EU Rust servers, Modded Rust servers, tracked live, Rust aim training servers, live, Rust PvE servers and Rust zombie servers, by recorded population. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Who is behind Revenants.gg Rust CoD Zombies?

The revenants.gg hostname Revenants.gg Rust CoD Zombies publishes is used by no other server we track.

Connecting

What steps get you onto Revenants.gg Rust CoD Zombies?

To join, enter client.connect 217.182.197.185:28014 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://revenants.gg.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^e,^d,EU,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players 100 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^d
Combat training You get loot handed to you to practise aim and PvP.
^p
PvE There's no player combat; the world provides the threat.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

EU
Europe Europe is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.