Station EU-7189 · recording
Revenants.gg Rust CoD Zombies
Online EU 217.182.197.185:28014 checked 6m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #7,189
- top 32% · #2014 in EU
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Tue 19:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers, top 69% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.9 daysbetween real wipes
- on rhythm
- 25%of its recent wipes
- wipe-day peak
- 19players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 49, 17 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:00 UTC FW26d ago | M1.7▲rising | 49 | – | running | 0 | |
| Mon 28 Sep, 09:30 UTC29d ago | M0.0▲rising | 2 | held half | 3.4 days | 1 | |
| Sun 27 Sep, 12:31 UTC30d ago | M0.7▲rising | 6 | – | 0.9 days | 1 | |
| Sat 26 Sep, 13:20 UTC31d ago | M0.7▲rising | 6 | – | 1 days | 1 | |
| Fri 25 Sep, 10:43 UTC32d ago | M0.5▲rising | 3 | – | 1.1 days | 0 | |
| Thu 24 Sep, 18:52 UTC33d ago | M0.0▲rising | 2 | – | 0.7 days | 1 | |
| Sat 19 Sep, 10:41 UTC38d ago | M0.0▲rising | 2 | halved by day 1 | 5.3 days | 1 | |
| Fri 18 Sep, 20:55 UTC39d ago | M0.0▲rising | 2 | – | 0.6 days | 1 | |
| Fri 18 Sep, 10:46 UTC39d ago | M0.0▲rising | 2 | – | 0.4 days | 1 | |
| Thu 17 Sep, 19:14 UTC40d ago | M0.0▲rising | 2 | – | 0.6 days | 1 | |
| Thu 17 Sep, 09:26 UTC40d ago | M0.0■steady | 1 | – | 0.4 days | 1 | |
| Wed 16 Sep, 17:16 UTC41d ago | M0.0■steady | 1 | – | 0.7 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Revenants.gg Rust CoD Zombies?
Generated by the game, the map on Revenants.gg Rust CoD Zombies is procedural, size 3,500 with seed 28219. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Revenants.gg COD ZOMBIES.
Which settings and rules apply on Revenants.gg Rust CoD Zombies?
The name of Revenants.gg Rust CoD Zombies gives no gather rate. At the game's default, groups can have up to 8 players. In minigames & battle royale mode, parkour, Bedwars, battle royale and arenas. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Revenants.gg Rust CoD Zombies?
A reading taken now shows 0 players on Revenants.gg Rust CoD Zombies, which has 100 slots. Across seven days this server recorded an average of 0 players and a peak of 2. The busiest point in the last 48 hours came at 14:00 UTC, averaging 1 players.
How does Revenants.gg Rust CoD Zombies rank against other Rust servers?
Revenants.gg Rust CoD Zombies is #2,014 in Europe and #7,189 worldwide on the past week's player hours, within the top 32% of ranked servers.
Server details
How reliably does Revenants.gg Rust CoD Zombies stay online?
Right now, you can reach Revenants.gg Rust CoD Zombies. Going by the uptime figure it reports, it restarted about 31 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 16 September 2026 is when Rust Server Trends first recorded it.
Does Revenants.gg Rust CoD Zombies hold a steady tick rate?
Its average server fps over the last 48 hours was 97, and it never dropped below 88. At its highest, it carried 887 entities: buildings, deployables and the world's other contents. It reached a ceiling of 1,901 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Revenants.gg Rust CoD Zombies hosted?
With its EU tag, Revenants.gg Rust CoD Zombies lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 217.182.197.185:28014 is the address it uses.
Which Rust version is Revenants.gg Rust CoD Zombies running?
On Windows, Revenants.gg Rust CoD Zombies runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Revenants.gg Rust CoD Zombies?
The recent wipes averaged a busiest count of 19 players. The peak on the most recent wipe came 17 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
On what timetable does Revenants.gg Rust CoD Zombies run its wipes?
No next wipe can be predicted for Revenants.gg Rust CoD Zombies, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 26 days 11 hours is how long the current world has been running.
Tags
What do the server tags on Revenants.gg Rust CoD Zombies mean?
These are the tags Revenants.gg Rust CoD Zombies publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): You get loot handed to you to practise aim and PvP; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; EU (Europe): Europe is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Revenants.gg Rust CoD Zombies appear?
These Rust Server Trends lists include Revenants.gg Rust CoD Zombies: EU Rust servers, Modded Rust servers, tracked live, Rust aim training servers, live, Rust PvE servers and Rust zombie servers, by recorded population. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
Who is behind Revenants.gg Rust CoD Zombies?
The revenants.gg hostname Revenants.gg Rust CoD Zombies publishes is used by no other server we track.
Connecting
What steps get you onto Revenants.gg Rust CoD Zombies?
To join, enter client.connect 217.182.197.185:28014 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://revenants.gg.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
