Rust Server TrendsSeismic network · station log
Recording Stations11,692 Players54,249 Active3,144 Wipes · 3 h123 48 h

Station XX-5368 · recording

A Rust Server

Online 216.39.241.155:28415 checked 11m ago

moddedoxidepve
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 3
Rank
#5,368
top 24%
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-5368 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−2into Wed 23:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k26 Oct27 Oct28 Oct29 Oct30 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 23:01 UTC2d ago M0.3rising 3 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 248 on average
278/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average
123/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 103 on average
101/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average
26/ 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 53 on average
62/ 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average
16/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on A Rust Server?

The procedural map on A Rust Server is size 3,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on A Rust Server?

You will find no gather rate in the name of A Rust Server. At the game's default, groups can have up to 8 players. It plays in pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on A Rust Server right now?

A reading taken now shows 0 players on A Rust Server, which has 40 slots. The seven-day average is 0 players, with a peak of 3. Averaged over the last 48 hours, the busiest hour was 22:00 UTC at 2 players.

How does A Rust Server rank against other Rust servers?

The last seven days of player hours place A Rust Server at #5,368, in the top 24% of all ranked servers.

Server details

How reliably does A Rust Server stay online?

As recorded now, A Rust Server is running. Going by the uptime figure it reports, it restarted about 3 hours ago. It was up 99% of the time across the last 3 full days: 71 of 72 hours. On 26 October 2026 it was recorded for the first time by Rust Server Trends.

Does A Rust Server hold a steady tick rate?

Its average server fps over the last 48 hours was 10, and it never dropped below 5. Buildings, deployables and all the rest of the world's entities brought it to a high of 48,172. Its highest memory use was 2,139 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does A Rust Server run from?

A region is not published by A Rust Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 216.39.241.155:28415.

What build of Rust does A Rust Server use?

Rust network protocol 2635 and build 168909 on Linux is what A Rust Server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on A Rust Server?

On average, the busiest point of its recent wipes drew 3 players. 22 hours after the latest wipe, the crowd peaked.

How often does A Rust Server wipe, and on which days?

On record so far are too few of A Rust Server's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 3 days 8 hours.

Tags

What do the server tags on A Rust Server mean?

Tags published by A Rust Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp40 (Max players): 40 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does A Rust Server appear?

These Rust Server Trends lists include A Rust Server: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Connecting

How do you connect to A Rust Server?

You can connect by pressing F1 in Rust and typing client.connect 216.39.241.155:28415 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp40
Max players 40 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.