Rust Server TrendsSeismic network · station log
Recording Stations11,899 Players103,131 Active3,962 Wipes · 3 h371 48 h

Station XX-12867 · recording

Prop Hunt

Online 216.39.240.61:29012 checked 15m ago

moddedcarbon
Connect
Players now
0/ 128
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#12,867
top 58%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-12867 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 128 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Wed 14:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
144/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
201/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average
79/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 89 on average
229/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average
351/ 350
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Prop Hunt?

Prop Hunt runs a procedural map of size 6,000 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.

Which settings and rules apply on Prop Hunt?

The name of Prop Hunt gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched off.

Population

What is the current population on Prop Hunt?

A reading taken now shows 0 players on Prop Hunt, which has 128 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The busiest point in the last 48 hours came at 14:00 UTC, averaging 1 players.

How does Prop Hunt rank against other Rust servers?

Over the last seven days, Prop Hunt recorded enough player hours to reach #12,867 worldwide, placing it in the top 58% of all ranked servers.

Operator and location

How reliably does Prop Hunt stay online?

Right now, you can reach Prop Hunt. The uptime it reports puts its last restart about 4 days 21 hours ago. It was up 99% of the time across the last 4 full days: 95 of 96 hours. 24 October 2026 is when Rust Server Trends first recorded it.

Does Prop Hunt hold a steady tick rate?

The 48-hour average is 30 server fps; 30 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 3,672. It reached a ceiling of 2,459 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does Prop Hunt run from?

A region is not published by Prop Hunt. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 216.39.240.61:29012.

Which Rust version is Prop Hunt running?

On Linux, Prop Hunt runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

On what timetable does Prop Hunt run its wipes?

The rhythm of Prop Hunt cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 1 hours is how long the current world has been running.

Server tags

What do the server tags on Prop Hunt mean?

Tags published by Prop Hunt and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp128 (Max players): The server has 128 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Prop Hunt appear?

These Rust Server Trends lists include Prop Hunt: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which person or group runs Prop Hunt?

The same operator most likely runs Prop Hunt and the 29 other servers we track that also publish a icefuse.net hostname.

Join the server

What steps get you onto Prop Hunt?

To join, enter client.connect 216.39.240.61:29012 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp128,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp128
Max players The server has 128 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.