Station XX-12867 · recording
Prop Hunt
Online 216.39.240.61:29012 checked 15m ago
- Players now
- 0/ 128
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #12,867
- top 58%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 128 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Wed 14:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Prop Hunt?
Prop Hunt runs a procedural map of size 6,000 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.
Which settings and rules apply on Prop Hunt?
The name of Prop Hunt gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched off.
Population
What is the current population on Prop Hunt?
A reading taken now shows 0 players on Prop Hunt, which has 128 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The busiest point in the last 48 hours came at 14:00 UTC, averaging 1 players.
How does Prop Hunt rank against other Rust servers?
Over the last seven days, Prop Hunt recorded enough player hours to reach #12,867 worldwide, placing it in the top 58% of all ranked servers.
Operator and location
How reliably does Prop Hunt stay online?
Right now, you can reach Prop Hunt. The uptime it reports puts its last restart about 4 days 21 hours ago. It was up 99% of the time across the last 4 full days: 95 of 96 hours. 24 October 2026 is when Rust Server Trends first recorded it.
Does Prop Hunt hold a steady tick rate?
The 48-hour average is 30 server fps; 30 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 3,672. It reached a ceiling of 2,459 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does Prop Hunt run from?
A region is not published by Prop Hunt. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 216.39.240.61:29012.
Which Rust version is Prop Hunt running?
On Linux, Prop Hunt runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
On what timetable does Prop Hunt run its wipes?
The rhythm of Prop Hunt cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 1 hours is how long the current world has been running.
Server tags
What do the server tags on Prop Hunt mean?
Tags published by Prop Hunt and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp128 (Max players): The server has 128 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Prop Hunt appear?
These Rust Server Trends lists include Prop Hunt: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which person or group runs Prop Hunt?
The same operator most likely runs Prop Hunt and the 29 other servers we track that also publish a icefuse.net hostname.
Join the server
What steps get you onto Prop Hunt?
To join, enter client.connect 216.39.240.61:29012 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.