Rust Server TrendsSeismic network · station log
Recording Stations11,869 Players103,347 Active3,962 Wipes · 3 h552 48 h

Station NA-7258 · recording

ICEFUSE US HUB

Online NA 216.39.240.61:29020 checked 10m ago

weekly wipes moddedcarbon
Connect
Players now
5/ 100
5% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 4
Rank
#7,258
top 33% · #1111 in NA
Last wipe
28d ago
weekly schedule
Next wipe
6d 23h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-7258 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
5of 100 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
+1into Wed 14:00 UTC
Peak · 48 h
4most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 33% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP NA · groups of 8+ · 5 on average
10/ 20
[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 NA · no group limit · 2 on average
2/ 100
KABOOM 1000X | PVP | LOADOUTS | BACKPACKS | SCRAP | FUN NA · groups of 10+ · 1000x · weekly · 5 on average
3/ 200
NA | Apex Aim Arena | 1v1 Facecheck FFA Targets NA · groups of 8+ · 3 on average
0/ 16
0/ 16
[US] SLAYERS.GG Battlefield Million X1000000 PVP|SKIN|SCRAP|KIT NA · groups of 12+ · 1e+06x · weekly · 1 on average
2/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on ICEFUSE US HUB?

The procedural map on ICEFUSE US HUB is size 6,000 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Wiped 28 days ago.

Which settings and rules apply on ICEFUSE US HUB?

No gather rate appears in the name of ICEFUSE US HUB. 100 players is the most a group can hold. In combat training mode, practice for aim and PvP, loot given out. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched off.

Population

How many players are recorded on ICEFUSE US HUB right now?

5 of the 100 slots on ICEFUSE US HUB are filled right now. Across seven days this server recorded an average of 0 players and a peak of 4. The busiest point in the last 48 hours came at 14:00 UTC, averaging 2 players.

How does ICEFUSE US HUB rank against other Rust servers?

ICEFUSE US HUB is #1,111 in North America and #7,258 worldwide on the past week's player hours, within the top 33% of ranked servers.

Server facts

How reliably does ICEFUSE US HUB stay online?

As recorded now, ICEFUSE US HUB is running. Going by the uptime figure it reports, it restarted about 4 days 22 hours ago. 95 of 96 hours in the last 4 full days were up time, 99% of the total. On 24 October 2026 it was recorded for the first time by Rust Server Trends.

How well does ICEFUSE US HUB perform under load?

The 48-hour average is 30 server fps; 30 is the lowest observed. The world held up to 5,359 entities at its peak, buildings and deployables included. Its highest memory use was 2,540 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is ICEFUSE US HUB hosted?

In North America ICEFUSE US HUB lists itself, with the tag NA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 216.39.240.61:29020.

What build of Rust does ICEFUSE US HUB use?

ICEFUSE US HUB is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does ICEFUSE US HUB run its wipes?

From the force wipe the next wipe of ICEFUSE US HUB is estimated. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 28 days 1 hours. A weekly wipe schedule is published in its tags.

Lists and tags

What do the server tags on ICEFUSE US HUB mean?

The game's server browser reads the tags ICEFUSE US HUB publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts100 (Group limit): Teams are capped at 100 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes every week; ^d (Combat training): You get loot handed to you to practise aim and PvP; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does ICEFUSE US HUB appear?

The Rust Server Trends lists that take in ICEFUSE US HUB are: Modded Rust servers, tracked live, Rust aim training servers, live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Who is behind ICEFUSE US HUB?

The same operator most likely runs ICEFUSE US HUB and the 29 other servers we track that also publish a icefuse.net hostname.

How to join

What steps get you onto ICEFUSE US HUB?

You can connect by pressing F1 in Rust and typing client.connect 216.39.240.61:29020 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://icefuse.com/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^w,^d,NA,gmrust,cs168909,ts100

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players 100 slots are available.
ts100
Group limit Teams are capped at 100 players.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly The server wipes every week.

Gameplay

^d
Combat training You get loot handed to you to practise aim and PvP.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.