Rust Server TrendsSeismic network · station log
Recording Stations11,889 Players101,018 Active3,946 Wipes · 3 h400 48 h

Station XX-14316 · recording

[US] ICEFUSE TEST SERVER 1

Online 216.39.240.61:28012 checked 10m ago

weekly wipes moddedcarbon
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,316
top 64%
Last wipe
2d ago
weekly schedule
Next wipe
1d 9h
Sat 31 Oct, 03:08 UTC
Seismic record · station XX-14316 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Wed 11:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Saturday 31 October, 03:08 UTC, in 1d 9h. Every Tuesday at 03:07 and every Saturday at 03:08 UTC · high confidence

usual gap
3.5 daysbetween real wipes
on rhythm
88%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

Coming wipes

  1. 1d 9hSat 31 Oct, 03:08 UTC
  2. 4d 9hTue 3 Nov, 03:07 UTC
  3. 7d 1hThu 5 Nov, 19:00 UTCFW
  4. 8d 9hSat 7 Nov, 03:08 UTC
  5. 11d 9hTue 10 Nov, 03:07 UTC
  6. 15d 9hSat 14 Nov, 03:08 UTC
  7. 18d 9hTue 17 Nov, 03:07 UTC
  8. 22d 9hSat 21 Nov, 03:08 UTC

The first 48 hours of its last wipes

Tue 27 OctSat 24 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 32 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 03:07 UTC2d ago M0.0rising 1 – running 0
Sat 24 Oct, 03:08 UTC5d ago M0.0rising 1 held half 3 days 0
Wed 21 Oct, 05:17 UTC8d ago M0.0steady 0 – 2.9 days 0
Sat 17 Oct, 03:08 UTC12d ago M0.0steady 0 – 4.1 days 0
Tue 13 Oct, 03:07 UTC16d ago M0.0steady 0 – 4 days 0
Sat 10 Oct, 03:07 UTC19d ago M0.0steady 0 – 3 days 0
Tue 6 Oct, 03:10 UTC23d ago M0.0steady 0 – 4 days 0
Thu 1 Oct, 18:01 UTC FW27d ago M0.0rising 1 halved by day 2 4.4 days 0
Tue 29 Sep, 03:09 UTC30d ago M0.0steady 0 – 2.6 days 0
Mon 28 Sep, 17:02 UTC31d ago M0.0rising 1 – 0.4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP NA · groups of 8+ · 5 on average
11/ 20
[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 NA · no group limit · 2 on average
3/ 100
[US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPS NA · groups of 100+ · 1e+09x · weekly · 32 on average
30/ 100
KABOOM 1000X | PVP | LOADOUTS | BACKPACKS | SCRAP | FUN NA · groups of 10+ · 1000x · weekly · 5 on average
2/ 200
NA | Apex Aim Arena | 1v1 Facecheck FFA Targets NA · groups of 8+ · 3 on average
0/ 16
0/ 16
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [US] ICEFUSE TEST SERVER 1?

Generated by the game, the map on [US] ICEFUSE TEST SERVER 1 is procedural, size 3,250 with seed 1088026125. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Wiped 2 days ago.

Which settings and rules apply on [US] ICEFUSE TEST SERVER 1?

The name of [US] ICEFUSE TEST SERVER 1 gives no gather rate. The group limit is 100 players. In combat training mode, practice for aim and PvP, loot given out. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on [US] ICEFUSE TEST SERVER 1 right now?

0 of the 100 slots on [US] ICEFUSE TEST SERVER 1 are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 11:00 UTC, averaging 0 players.

How does [US] ICEFUSE TEST SERVER 1 rank against other Rust servers?

Over the last seven days, [US] ICEFUSE TEST SERVER 1 recorded enough player hours to reach #14,316 worldwide, placing it in the top 64% of all ranked servers.

Server details

How reliably does [US] ICEFUSE TEST SERVER 1 stay online?

Right now, you can reach [US] ICEFUSE TEST SERVER 1. The uptime it reports puts its last restart about 10 hours ago. 116 of 168 hours in the last 7 full days were up time, 69% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

How well does [US] ICEFUSE TEST SERVER 1 perform under load?

Across the last 48 hours it averaged 30 server fps, with a floor of 30. Buildings, deployables and all the rest of the world's entities brought it to a high of 31,000. Memory use peaked at 2,244 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does [US] ICEFUSE TEST SERVER 1 run from?

Its name points to North America, but [US] ICEFUSE TEST SERVER 1 publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 216.39.240.61:28012.

What build of Rust does [US] ICEFUSE TEST SERVER 1 use?

Rust network protocol 2635 and build 169621 on Linux is what [US] ICEFUSE TEST SERVER 1 runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on [US] ICEFUSE TEST SERVER 1?

On average, the busiest point of its recent wipes drew 1 players. 32 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does [US] ICEFUSE TEST SERVER 1 wipe, and on which days?

The wipe rhythm at [US] ICEFUSE TEST SERVER 1 is every Tuesday at 03:07 and every Saturday at 03:08 UTC. Saturday 31 October at 03:08 UTC is when its next wipe is due. It has run its current world for 2 days 14 hours. Its tags state a weekly wipe schedule.

Tags

What do the server tags on [US] ICEFUSE TEST SERVER 1 mean?

The game's server browser reads the tags [US] ICEFUSE TEST SERVER 1 publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp100 (Max players): Slots: 100; ts100 (Group limit): Each team can hold up to 100; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs169621 (Build): The game build is 169621; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^w (Weekly): The server wipes every week; ^d (Combat training): You get loot handed to you to practise aim and PvP; ^i (Battlefield): Kits and high rates drive fast PvP; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [US] ICEFUSE TEST SERVER 1 appear?

You will find [US] ICEFUSE TEST SERVER 1 on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust aim training servers, live, Rust battlefield servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

How to join

How do you connect to [US] ICEFUSE TEST SERVER 1?

Enter client.connect 216.39.240.61:28012 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://icefuse.com/.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^w,^d,^i,gmvanilla,cs169621,ts100

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp100
Max players Slots: 100.
ts100
Group limit Each team can hold up to 100.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs169621
Build The game build is 169621.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly The server wipes every week.

Gameplay

^d
Combat training You get loot handed to you to practise aim and PvP.
^i
Battlefield Kits and high rates drive fast PvP.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.