Station FR-16032 · no signal
[EU] Heatline.gg Minigames | TEST SERVER
Offline 213.32.25.216:28115 checked 27d ago
- Players now
- 0/ 150
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,032
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 150 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on [EU] Heatline.gg Minigames | TEST SERVER?
No gather rate appears in the name of [EU] Heatline.gg Minigames | TEST SERVER. Up to 10 players can be in a group. In minigames & battle royale mode, battle royale, arenas, parkour and Bedwars. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on [EU] Heatline.gg Minigames | TEST SERVER?
A reading taken now finds [EU] Heatline.gg Minigames | TEST SERVER offline; the most recent activity was 27 days 14 hours ago.
How does [EU] Heatline.gg Minigames | TEST SERVER rank against other Rust servers?
On player hours for the past week, [EU] Heatline.gg Minigames | TEST SERVER sits at #16,032, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does [EU] Heatline.gg Minigames | TEST SERVER stay online?
As recorded now, [EU] Heatline.gg Minigames | TEST SERVER is not reachable, the last contact having been 27 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 1 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does [EU] Heatline.gg Minigames | TEST SERVER run from?
The name of [EU] Heatline.gg Minigames | TEST SERVER points to Europe though it publishes no region tag, and its region code is fra. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 213.32.25.216:28115.
What build of Rust does [EU] Heatline.gg Minigames | TEST SERVER use?
Rust network protocol 2634 and build 166494 on Linux is what [EU] Heatline.gg Minigames | TEST SERVER runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does [EU] Heatline.gg Minigames | TEST SERVER run its wipes?
On record so far are too few of [EU] Heatline.gg Minigames | TEST SERVER's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 15 hours is how long the current world has been running.
Tags
What do the server tags on [EU] Heatline.gg Minigames | TEST SERVER mean?
Tags published by [EU] Heatline.gg Minigames | TEST SERVER and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp150 (Max players): Slots: 150; ts10 (Group limit): Teams are capped at 10 players; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rfra (Region code): Region code: fra; ^c (Creative): Creative sandbox: no gathering, build anything; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP with loot provided; ^j (Battle royale): The zone closes in while you loot and fight; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [EU] Heatline.gg Minigames | TEST SERVER appear?
These Rust Server Trends lists include [EU] Heatline.gg Minigames | TEST SERVER: EU Rust servers, Modded Rust servers, tracked live, Rust aim training servers, live, Rust build and creative servers, live and Rust creative servers. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battle royale ^j, Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to [EU] Heatline.gg Minigames | TEST SERVER?
To join, enter client.connect 213.32.25.216:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.