Rust Server TrendsSeismic network · station log
Recording Stations11,802 Players77,039 Active3,777 Wipes · 3 h111 48 h

Station FR-5333 · recording

[EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative

Online 213.32.25.216:28015 checked 5m ago

moddedoxide
Connect
Players now
4/ 50
8% full
Motion · 24 h
M1.2rising
+16 players on the day
7-day average
0
peak 5
Rank
#5,333
top 24%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station FR-5333 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
4of 50 slots
Motion · 24 h
M1.2rising+16 players
Sharpest hour
+17into Wed 19:00 UTC
Peak · 48 h
19most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152021:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02505007501k21:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3 daysbetween real wipes
on rhythm
40%of its recent wipes
wipe-day peak
5players, last three wipes
crowd held
50%else halves by day 8

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 46 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 22:16 UTC5d ago M0.7rising 5 – running 0
Tue 20 Oct, 09:49 UTC8d ago M1.0rising 9 held half 2.5 days 0
Thu 1 Oct, 19:20 UTC FW27d ago M0.3rising 2 halved by day 14 18.6 days 0
Mon 28 Sep, 11:36 UTC30d ago M0.9rising 8 held half 3.3 days 0
Sat 26 Sep, 15:30 UTC32d ago M0.7rising 5 – 1.8 days 0
Wed 23 Sep, 15:03 UTC35d ago M0.8rising 6 halved by day 2 3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
218/ 999
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33/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average
29/ 100
Intoxicated EU Sandbox - Creative | Build | Noclip EU · groups of 8+ · 21 on average
45/ 150
ShockRust | Build Обновление EU · no group limit · 8 on average
15/ 50
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire EU · groups of 16+ · monthly · 6 on average
9/ 50
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative?

[EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative runs a procedural map of size 6,000 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Minigames|Bedwars|Creative.

Which settings and rules apply on [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative?

No gather rate appears in the name of [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative. Up to 10 players can be in a group. In minigames & battle royale mode, parkour, Bedwars, battle royale and arenas. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative right now?

4 of the 50 slots on [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 5. Averaged over the last 48 hours, the busiest hour was 19:00 UTC at 17 players.

How does [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative rank against other Rust servers?

On player hours for the past week, [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative sits at #5,333, which puts it inside the top 24% of every ranked server.

Server facts

How reliably does [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative stay online?

[EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative is up at the moment. Going by the uptime figure it reports, it restarted about 5 days 17 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative perform under load?

Across the last 48 hours it averaged 999 server fps, with a floor of 999. At its highest, it carried 2,253 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,709 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative run from?

The name of [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative points to Europe though it publishes no region tag, and its region code is fra. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 213.32.25.216:28015.

What build of Rust does [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative use?

On Linux, [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative?

The recent wipes averaged a busiest count of 5 players. 46 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 8 it fell below half in the wipes where it didn't hold.

On what timetable does [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative run its wipes?

No next wipe can be predicted for [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 5 days 22 hours.

Tags

What do the server tags on [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative mean?

These are the tags [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts10 (Group limit): The team limit is 10; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rfra (Region code): The region code for this server is fra; ^c (Creative): Build freely in sandbox mode, with no gathering; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP with loot provided; ^j (Battle royale): The zone closes in while you loot and fight; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative appear?

These Rust Server Trends lists include [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative: EU Rust servers, Modded Rust servers, tracked live, Rust aim training servers, live, Rust build and creative servers, live and Rust creative servers. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battle royale ^j, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Connecting

What steps get you onto [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative?

You can connect by pressing F1 in Rust and typing client.connect 213.32.25.216:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://heatline.gg is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$rfra,v2635,^c,^e,^d,^j,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts10
Group limit The team limit is 10.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rfra
Region code The region code for this server is fra.

Gameplay

^c
Creative Build freely in sandbox mode, with no gathering.
^e
Minigames Minigames are the focus, such as arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP with loot provided.
^j
Battle royale The zone closes in while you loot and fight.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.