Rust Server TrendsSeismic network · station log
Recording Stations11,853 Players81,845 Active3,922 Wipes · 3 h172 48 h

Station XX-14262 · recording

Lothar

Online 213.136.87.44:28215 checked 6m ago

quad moddedoxidesoftcore
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,262
top 64%
Last wipe
22d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-14262 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 64% of all ranked servers, and #591 of the quad servers (top 72%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.9 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctMon 5 OctSun 4 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 5 Oct, 19:30 UTC22d ago M0.0steady 2 – running 2
Mon 5 Oct, 08:27 UTC22d ago M0.0rising 2 – 0.5 days 1
Sun 4 Oct, 18:58 UTC23d ago M0.3rising 2 – 0.6 days 0
Fri 2 Oct, 18:43 UTC25d ago M0.0rising 1 held half 2 days 0
Thu 1 Oct, 22:06 UTC FW25d ago M0.0rising 1 – 0.9 days 0
Mon 21 Sep, 17:44 UTC36d ago M0.3rising 2 held half 10.2 days 0
Sun 20 Sep, 19:11 UTC37d ago M0.3rising 2 – 0.9 days 0
Sun 20 Sep, 12:15 UTC37d ago M0.3rising 2 – 0.3 days 0
Sat 19 Sep, 09:24 UTC38d ago M0.3rising 2 – 1.1 days 0
Fri 18 Sep, 18:45 UTC39d ago M0.0rising 1 – 0.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 2 on average
3/ 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average
0/ 233
ProRow quad · 2 on average
2/ 50
[EA] Softcore 1 quad · monthly · 69 on average
20/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 61 on average
61/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 37 on average
20/ 150
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Lothar?

Generated by the game, the map on Lothar is procedural, size 3,000 with seed 1973365795. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Lothar?

You will find no gather rate in the name of Lothar. The limit for a group is 4 players (quad). In softcore mode, Part of your loot is kept in this easier Facepunch mode. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is off: VAC, from Valve.

Live population

How many players are recorded on Lothar right now?

A reading taken now shows 0 players on Lothar, which has 50 slots. The seven-day average is 0 players, with a peak of 1.

How does Lothar rank against other Rust servers?

On player hours for the past week, Lothar sits at #14,262, which puts it inside the top 64% of every ranked server. The ranking for quad puts it at #591.

Server details

How reliably does Lothar stay online?

Right now, you can reach Lothar. Its reported uptime points to a restart about 19 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

How well does Lothar perform under load?

The 48-hour average is 56 server fps; 9 is the lowest observed. At its highest, it carried 52,087 entities: buildings, deployables and the world's other contents. Its highest memory use was 1,728 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Lothar hosted?

A region is not published by Lothar. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 213.136.87.44:28215.

Which Rust version is Lothar running?

On Windows, Lothar runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Lothar?

On average, the busiest point of its recent wipes drew 2 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

On what timetable does Lothar run its wipes?

No next wipe can be predicted for Lothar, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 22 days 1 hours is how long the current world has been running.

Server tags

What do the server tags on Lothar mean?

Tags published by Lothar and read by the game's server browser include gmsoftcore (Game mode): The game mode is softcore, an easier ruleset; mp50 (Max players): Slots: 50; ts4 (Group limit): Each team can hold up to 4; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Lothar appear?

The Rust Server Trends lists that take in Lothar are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Join the server

How do you connect to Lothar?

Enter client.connect 213.136.87.44:28215 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode The game mode is softcore, an easier ruleset.
mp50
Max players Slots: 50.
ts4
Group limit Each team can hold up to 4.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.