Rust Server TrendsSeismic network · station log
Recording Stations11,694 Players45,403 Active3,140 Wipes · 3 h97 48 h

Station XX-15349 · recording

Rust START Server

Online 212.22.93.57:28014 checked 14m ago

monthly wipes
Connect
Players now
0/ 15
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
13d ago
monthly schedule
Next wipe
7d 18h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15349 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 15 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

usual gap
1.6 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 7

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 35d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 16:09 UTC13d ago M0.0rising 2 – running 1
Thu 1 Oct, 23:15 UTC FW27d ago M0.3rising 2 halved by day 7 13.7 days 0
Thu 1 Oct, 00:01 UTC28d ago M0.3rising 2 – 1 days 0
Tue 29 Sep, 10:20 UTC29d ago M0.3rising 2 – 1.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
153/ 200
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 215 on average
118/ 200
[EU East] Facepunch 4 EU · groups of 8+ · monthly · 174 on average
44/ 350
[EU] Facepunch 1 EU · groups of 8+ · monthly · 160 on average
116/ 400
Rustopia.gg - US Large NA · groups of 16+ · monthly · 133 on average
157/ 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 128 on average
70/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Rust START Server?

Generated by the game, the map on Rust START Server is procedural, size 2,500 with seed 1449794684. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Rust START Server?

You will find no gather rate in the name of Rust START Server. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Rust START Server?

0 of the 15 slots on Rust START Server are filled right now. The population averaged 0 players over the past week.

How does Rust START Server rank against other Rust servers?

On player hours for the past week, Rust START Server sits at #15,349, which puts it inside the top 69% of every ranked server.

Server facts

How reliably does Rust START Server stay online?

Right now, you can reach Rust START Server. The uptime it reports puts its last restart about 13 days 6 hours ago. It was up 86% of the time across the last 7 full days: 144 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Rust START Server hold a steady tick rate?

Across the last 48 hours it averaged 62 server fps, with a floor of 15. The world held up to 32,486 entities at its peak, buildings and deployables included. Memory use peaked at 2,652 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Rust START Server hosted?

Nothing about a region comes from Rust START Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 212.22.93.57:28014.

Which Rust version is Rust START Server running?

Rust network protocol 2634 and build 167781 on Windows is what Rust START Server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Rust START Server?

On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 7 it fell below half in the wipes where it didn't hold.

On what timetable does Rust START Server run its wipes?

The force wipe is the only wipe Rust START Server takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 13 days 8 hours. The tags it publishes carry a monthly wipe schedule.

Tags

What do the server tags on Rust START Server mean?

These are the tags Rust START Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): 15 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rust START Server appear?

You will find Rust START Server on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How to join

What steps get you onto Rust START Server?

You can connect by pressing F1 in Rust and typing client.connect 212.22.93.57:28014 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,^m,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp15
Max players 15 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.