Rust Server TrendsSeismic network · station log
Recording Stations11,823 Players87,533 Active3,986 Wipes · 3 h175 48 h

Station EU-1927 · recording

Magic World #1 - Long (Classic x1 | Vanilla)

Online EU 212.22.93.15:28024 checked 9m ago

1x monthly wipes vanillaoxide
Connect
Players now
2/ 300
1% full
Motion · 24 h
M0.4falling
−2 players on the day
7-day average
3
peak 10
Rank
#1,927
top 9% · #746 in EU
Last wipe
22d ago
monthly schedule
Next wipe
8d 2h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EU-1927 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
2of 300 slots
Motion · 24 h
M0.4falling−2 players
Sharpest hour
−3into Tue 00:00 UTC
Peak · 48 h
9most players in any hour
Channel 1 · calibrated

Players

AveragePeak
02.557.51017:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 9% of all ranked servers, top 26% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 2h. The force wipe · high confidence

usual gap
3.8 daysbetween real wipes
wipe-day peak
11players, last three wipes
crowd held
100%of its cycles kept half the crowd

Coming wipes

  1. 8d 2hThu 5 Nov, 19:00 UTCFW
  2. 36d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 6 OctFri 2 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 12 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 6 Oct, 07:01 UTC22d ago M0.9rising 9 – running 1
Fri 2 Oct, 11:29 UTC26d ago M1.1rising 13 held half 3.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
517/ 525
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 215 on average
301/ 325
[EU East] Facepunch 4 EU · groups of 8+ · monthly · 180 on average
154/ 350
[EU] Facepunch 1 EU · groups of 8+ · monthly · 159 on average
209/ 400
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 129 on average
163/ 225
Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 128 on average
148/ 300
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Magic World #1 - Long (Classic x1 | Vanilla)?

The procedural map on Magic World #1 - Long (Classic x1 | Vanilla) is size 4,500 with seed 1615018777, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Magic World #1 - Long (Classic x1 | Vanilla)?

1x gather is what Magic World #1 - Long (Classic x1 | Vanilla) runs, judging by its name. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The plugins run on Oxide. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on Magic World #1 - Long (Classic x1 | Vanilla)?

A reading taken now shows 2 players on Magic World #1 - Long (Classic x1 | Vanilla), which has 300 slots. Across seven days this server recorded an average of 3 players and a peak of 10. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 8 players.

How does Magic World #1 - Long (Classic x1 | Vanilla) rank against other Rust servers?

Magic World #1 - Long (Classic x1 | Vanilla) is #746 in Europe and #1,927 worldwide on the past week's player hours, within the top 9% of ranked servers.

Operator and location

How reliably does Magic World #1 - Long (Classic x1 | Vanilla) stay online?

As recorded now, Magic World #1 - Long (Classic x1 | Vanilla) is running. Going by the uptime figure it reports, it restarted about 15 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Does Magic World #1 - Long (Classic x1 | Vanilla) hold a steady tick rate?

The 48-hour average is 33 server fps; 17 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 227,596. Memory use peaked at 5,357 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Magic World #1 - Long (Classic x1 | Vanilla) run from?

The EU tag is how Magic World #1 - Long (Classic x1 | Vanilla) lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 212.22.93.15:28024.

What build of Rust does Magic World #1 - Long (Classic x1 | Vanilla) use?

On Windows, Magic World #1 - Long (Classic x1 | Vanilla) runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Magic World #1 - Long (Classic x1 | Vanilla)?

On average, the busiest point of its recent wipes drew 11 players. 12 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

How often does Magic World #1 - Long (Classic x1 | Vanilla) wipe, and on which days?

The force wipe is the only wipe Magic World #1 - Long (Classic x1 | Vanilla) takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 22 days 9 hours. The tags it publishes carry a monthly wipe schedule.

Server tags

What do the server tags on Magic World #1 - Long (Classic x1 | Vanilla) mean?

These are the tags Magic World #1 - Long (Classic x1 | Vanilla) publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp300 (Max players): The server has 300 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; EU (Europe): The server browser files it under Europe; jp0 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Magic World #1 - Long (Classic x1 | Vanilla) appear?

These Rust Server Trends lists include Magic World #1 - Long (Classic x1 | Vanilla): EU Rust servers, Rust community servers without the side modes and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 1x.

Connecting

How do you connect to Magic World #1 - Long (Classic x1 | Vanilla)?

To join, enter client.connect 212.22.93.15:28024 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://magic-world.gamestores.app.

Instrument codes

Server tags

what each one means

Published as mp300,ptrak,jp0,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts8,^o

Game

gmvanilla
Game mode This is vanilla survival.
mp300
Max players The server has 300 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.

Region

EU
Europe The server browser files it under Europe.

Other

jp0
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.