Station XX-6268 · no signal
Rust Server TG
Offline 210.131.219.71:28015 checked 13h ago
- Players now
- 1/ 1
- 100% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #6,268
- top 28%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 1 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Wed 07:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 11:47 UTC26d ago | M0.0■steady | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Rust Server TG?
Generated by the game, the map on Rust Server TG is procedural, size 4,250 with seed 1673090418. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Rust Server TG?
You will find no gather rate in the name of Rust Server TG. The group limit is 8 players, the game's default. pve is the game mode, no player-versus-player fighting. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Rust Server TG right now?
No players are recorded on Rust Server TG at this moment; it is offline, and the last sighting was 13 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 12:00 UTC at 1 players.
How does Rust Server TG rank against other Rust servers?
Over the last seven days, Rust Server TG recorded enough player hours to reach #6,268 worldwide, placing it in the top 28% of all ranked servers.
Server facts
How reliably does Rust Server TG stay online?
As recorded now, Rust Server TG is not reachable, the last contact having been 13 hours ago. The uptime it reports puts its last restart about 27 minutes ago. Of the 168 hours in the last 7 full days, it was up for 20, or 12% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
How well does Rust Server TG perform under load?
Its average server fps over the last 48 hours was 117, and it never dropped below 82. Buildings, deployables and all the rest of the world's entities brought it to a high of 104,657. Its highest memory use was 2,266 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Rust Server TG hosted?
Nothing about a region comes from Rust Server TG. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 210.131.219.71:28015 is the address it uses.
What build of Rust does Rust Server TG use?
Rust Server TG is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Rust Server TG?
On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.
On what timetable does Rust Server TG run its wipes?
The rhythm of Rust Server TG cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 26 days 9 hours is how long the current world has been running.
Lists and tags
What do the server tags on Rust Server TG mean?
The game's server browser reads the tags Rust Server TG publishes: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^p (PvE): You won't fight other players here; the world is what threatens you. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rust Server TG appear?
The Rust Server Trends lists that take in Rust Server TG are: Rust community servers without the side modes and Rust PvE servers. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
How to join
What steps get you onto Rust Server TG?
You can connect by pressing F1 in Rust and typing client.connect 210.131.219.71:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.